OUTRIDERS OVERPOWERED TECHNOMANCER BUILD – BLIGHTED ROUNDS IS BROKEN – Outriders Technomancer Build
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#outriders #builds #technomancer
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easynow1337 aka easynow 1337 here with outriders & outriders demo – today we look at outriders character build but specifically for the outriders technomancer build – one of the most broken abilities is the technomancer blighted rounds so I had to talk about them – the outriders technomancer blighted rounds increase weapons damage and spread toxic – so I felt an outriders technomancer blighted rounds build would be great if you match mods up to it – this makes outriders technomancer overpowered – and there will be a lot of outriders overpowered builds in the full release, but this in my opinion is the best outriders overpowered build in the outriders demo – technomancer overpowered using one abilitiy is pretty cool as I didn’t enjoy the class at first but when I saw that blighted rounds overpowered I really needed to make an outriders overpowered builds guide for the outriders technomancer broken abilitiy – outriders blighted rounds broken ? potentially! Can’t wait for access to a full skill tree!
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these mods make blighted rounds incredible, and with a little bit of theorycrafting on the skill tree, this build will be overpowered
The technomancer is such a fun class. The build I have is decent but it needs work. I hope this vid helps me
I don't understand why blighted rounds and twisted rounds get such a huge buff, it is around 70% by default, but typically it should just be around 25%. they are too powerful to miss. And I hate the idea of using such "boring" skills when there are 7 more flashy skills.
you can rly make a warlock dot build with the blighted / decay turret /fixing wave for your turret and survivability plus with blighted you have a second heal backup and all the talent point fit perfectly with the 2 branch talent tree to make this build perfect . this build is gonna be a perfect build for solo and support
I've had the same build for days; however, I have a gun that has a 100 bullet mag. Blighted rounds stays on the gun basically forever.
Liked the idea of the Technomancer but wondered if I’d be stuck being a sniper. Thanks for answering that question.
I have to tweak my Tech build, but i currently have builds for the other 3 classes that absolutely annihilate. Especially captain farming. Took a while to get the pyro and dev builds, cuz i had played mostly trickster. In my opinion, at least for captain farms, i had Tech ranked 2nd behind Trickster, and then Dev a fair bit below, and pyro worse than that. After tweaking the dev and pyro they are on par with trix (and dev might be even faster, except when i accidentally kill everything and have to go back to rift town) – The way i thought about it was on a 10 scale, until yesterday i had trix at 10, tech at 9, dev around a 6 and pyro at like 3 or 4. After tweaking the builds, ive got trix/dev/pyro all at a 10, and then tech at 9 – bear in mind that's just my take based on speed for captain farms, but those same builds work really well for most of the demo (because its all the same small group of enemies. The devs have said there are a LOT of other enemies, and areas with FAR less, and even no cover, fighting other enemy types, so builds are going to need to be fluid. anyway, just my take…
My favourite from best to worst are technomancer trickster devastator and pyromancer I will not be using pyromancer as to much of a glass canon
This is my current build on the demo as well but I use it with the legendary Voodoo Matchmaker that has the ability to spread damage to enemy’s in a five meter radius it’s super good for the blighted rounds
Pretty cool. I find Devastator to be the most op. With 4 reflect perks I can clear a room and kill a captain just by pressing that button lol. But I've enjoyed pyromancer the most played right you do big dmg and heal to full Instantly
I’ve been running the almost the same build for a few days with Grim Marrow. The encounters aren’t long enough right now. I rarely have to reload. For the chest I’ve been using freeze on Pain Launcher. Helm has something for Cryo turret. I forget maybe the helm/chest mods are the other way around. Either way, the build is so op.
The shield on damage mod is busted
Gaining shield by the weapon and health by the passive was for me the best combination
I can't explain it, I have all classes to level 7 with good gear and when playing the Pyro I just die all time. It's also the class I enjoy playing the most. Go figure.
I've been using this build since right out of the gate, and it's obscenely good. If you're running an LMG with the +shields on hit mod, you're golden.
I have that build on my technomancer and a weapon that has ricocheting bullets. I don't know if it actually spreads toxin faster but it sounds like a good combo
Please…Please, as a youtuber be carefull with the terms "broken" or "overpowerd" the devs look into such thinks seriously and nerf the shit out of mechanics till it becomes medicore or even useless. Warframe for example gets nerfs constandly which turns out that everthing which is to much fun or to popular gets nerfed and never finds back to its old glory. I realy love the Technomancer and want to use him in my first playthrough when the full game is out.
i use this with an automatic sniper and never reload
''broken'' on world tier 5 xD, I get it … also can't wait for the final game but jesus fk dude
The iceberg sniper is a good match with his cryo turret and you can make his pain launcher do cryo damage
This with a shield on hit pump action trivialised the content, then I found the auto reflect geodude
That's fun… Tried it & is effective, I've building a technomancer myself…
I tried those grenades, and they are very effective (with good placement).
Helm: More Traps
Chest: No Pain, No Gain
Legs: More Damage
Hands: Fine-Tuned
Boots: Supplies
Will have 3 Grenades w/more Damage & Range…
With good timing & placement I typically clear an Arena in about 20-40 seconds…
Like a lawnmower.
Blighted rounds work, but takes longer in my opinion…
However I am aware of all spawn locations & learned the Timing of each Arena so far.
Doesn't look very strong from the game play of it
I got the exact same mod build on my techno
Consider that if the world tier wasn't capped at 5 and you didn't farm to upgrade your gear, maybe it wouldn't be as easy? Great build, I have a similar build. You're doing all this damage without a Legendary… excellent… I trust that will change once the world tiers are uncapped… can we say, 'challenge accepted?' Now the anomaly surge mod is broken, as it doesn't work on Grim Morrow or anything that its on. We are building to destroy rapidly and conquer… Technomancer and Devastator main. Curious as to what you have for your build on Pyromancer?
overpowered ? will see once the full game releases and actually see what the difficulty will be at a later stage also at tier 15
Imagine calling something overpowered and we've only played to lvl 7 😑😑