If you have played Outriders what are your general thoughts on your overall experience?
#outriders #peoplecanfly #deadgame
This video is going to summarize the falling from grace that Outriders has experienced. In this video I try to show that the developers likely did not ever plan on supporting this game for any amount of time that would be considered a long duration. Along with the game shipping with game breaking bugs, servers and now nearly two months after release not much has changed. No interesting updates on the horizon with nearly no communication especially when compared to the games launch.
While I had a great time putting in over 100 hours into this game it is sad to be making this video so soon, but with lack of updates and continued problems I can see why less than 5000 active players log on now. Of course this is not to bash anyone but rather to give my overall experience and some facts that support my summation of the game.
Here’s to hoping that the game turns around and smacks my face with a huge update or DLC.
Interesting Links
PCF 2 New Game Endeavors: https://bit.ly/2SSb733
D4 Release Schedule: https://bit.ly/3opMmXL
Outriders Not A GAAS: https://bit.ly/3onqxYO
Not A GAAS pt. 2: https://bit.ly/3eVG6Uy
Timestamps
0:00 Intro
0:50 Outriders overview
2:00 Where is PCF?
4:50 Bugs, What Bugs?
8:00 Conclusion and Outro
Did you enjoy the content or have any questions? Let us know by commenting and check out more content you might enjoy at the links below.
Podcast: https://anchor.fm/bunebape
Livestream: https://www.twitch.tv/bunebape
Instagram: https://www.instagram.com/bunebape/?hl=en
Twitter: https://twitter.com/bunebapeosrs
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I could deal with the bugs. Really for me, what the end was, was beating all the content so quickly along with the lack of build diversity.
When you come over to a looter from an ARPG looter like Path of Exile, its just so easy to get bored with the lack of things to do and style to play.
Games like The Division and Outriders are, IMO, good training games for introducing things like Class Gear, attributes and skill trees. But while these games are rated M for Mature, the functionality in them is really not very sophisticated whatsoever.
Really, 5th and 6th graders can figure out the min-maxing in TD and Outriders.
Theres just simply not enough there and when the Pre-Designed classes in games like Valorant and Overwatch cause me to feel like there is actually more diversity for the players than that of a game where I'm making my own build; to me thats a fails.
To clarify, when the variety of play styles required for Tracer, Lucio, Brigitte, Soldier, Hanzo, Genji, Widowmaker, Dva, Zarya, Sombra Phara, WInston, Rein, etc etc etc…. surpasses the variety of build capability available in a looter where players are making their own builds, to me thats a fail by the looter. I might as well play the game with preset greater variety in play options and style. Skip the "building to be like everyone else".
This is an issue you will never see in Path of Exile. Never.
What attracted me to the BuneBape channel was the different builds you were attempting. Sadly, even then, the variety is very stale for Outriders.
When I see content creators Uploading the exact same skill tree they did before, with a change in say 1 or 2 mods or maybe the primary weapon, then calling it a New Build or New Best Build… you know the game is dry.
This is the epitome of Outriders and The Division.
It’s a fun game with really poor execution. I did discover you as a content creator, so that’s a positive. Looking forward to what you cover next (RuneScape is a bit too involved for me!)
The game was very fun. I didn't have a problem with bugs so much but due to the legendary drop rate and lack of build diversity I just got bored in the past few weeks. Shame they couldn't change things for the better.