Outriders PS4, PS4 Pro, Xbox One S and Xbox One X frame rate test showing the games framerate/fps.
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The versions tested were 1.05 on PlayStation 4 consoles and 1.6.2104.80 on Xbox One consoles.
Timestamps
00:00 – Xbox One S
05:49 – PS4
11:38 – PS4 Pro
17:26 – Xbox One X
Xbox One S uses a dynamic resolution with the highest native resolution found being 1600×900 and the lowest native resolution found being 960×540. On Xbox One S temporal upsampling is used to reconstruct a 1920×1080 resolution.
PS4 uses a dynamic resolution with the highest native resolution found being 1920×1080 and the lowest native resolution found being 960×540. Native resolution pixel counts at 960×540 seem to be rare on PS4 and occur less often than on Xbox One S. On PS4 temporal upsampling is used to reconstruct a 1920×1080 resolution when rendering natively below this resolution.
PS4 Pro uses a dynamic resolution with the highest native resolution found being approximately 2773×1560 and the lowest native resolution found being 1920×1080. Native resolution pixel counts at 1920×1080 seem to be uncommon on PS4 Pro. On PS4 Pro temporal upsampling is used to reconstruct a 3840×2160 resolution. PS4 Pro downsamples from this resolution when outputting at 1080p with forced supersampling disabled.
Xbox One X uses a dynamic resolution with the highest native resolution found being approximately 3456×1944 and the lowest native resolution found being 1920×1080. Native resolution pixel counts at 1920×1080 seem to be rare on Xbox One X and seem to occur less often than on PS4 Pro. On Xbox One X temporal upsampling is used to reconstruct a 3840×2160 resolution.
The PS4 consoles have improved texture filtering compared to the Xbox consoles. PS4 Pro and Xbox One X have extra trees and foliage in some scenes compared to PS4 and Xbox One S. Xbox One S seems to have lower quality Depth of Field than the other consoles https://bit.ly/3ad707G
Frame time spikes can sometimes occur on all four consoles https://bit.ly/3gdf0t2
Stats: https://bit.ly/2QoTerE
Frames Pixel Counted: https://bit.ly/32jazER
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Xbox One S uses a dynamic resolution with the highest native resolution found being 1600×900 and the lowest native resolution found being 960×540. On Xbox One S temporal upsampling is used to reconstruct a 1920×1080 resolution.
PS4 uses a dynamic resolution with the highest native resolution found being 1920×1080 and the lowest native resolution found being 960×540. Native resolution pixel counts at 960×540 seem to be rare on PS4 and occur less often than on Xbox One S. On PS4 temporal upsampling is used to reconstruct a 1920×1080 resolution when rendering natively below this resolution.
PS4 Pro uses a dynamic resolution with the highest native resolution found being approximately 2773×1560 and the lowest native resolution found being 1920×1080. Native resolution pixel counts at 1920×1080 seem to be uncommon on PS4 Pro. On PS4 Pro temporal upsampling is used to reconstruct a 3840×2160 resolution. PS4 Pro downsamples from this resolution when outputting at 1080p with forced supersampling disabled.
Xbox One X uses a dynamic resolution with the highest native resolution found being approximately 3456×1944 and the lowest native resolution found being 1920×1080. Native resolution pixel counts at 1920×1080 seem to be rare on Xbox One X and seem to occur less often than on PS4 Pro. On Xbox One X temporal upsampling is used to reconstruct a 3840×2160 resolution.
The PS4 consoles have improved texture filtering compared to the Xbox consoles. PS4 Pro and Xbox One X have extra trees and foliage in some scenes compared to PS4 and Xbox One S. Xbox One S seems to have lower quality Depth of Field than the other consoles https://bit.ly/3ad707G
Xbox One S…such a potato. Imagine if the One X never came out
Had a xbox one at release back in 2013 and now I'm running a custom built pc with a ryzen 7 5800x and rtx 3080..I still had more fun back then with my xbox lol. Probably because I was younger
Pretty aggressive resolution scaling on base consoles but at least it's stable at 30
960×540🤢🤢
Playstation always wins 😉
Res is to hight on Pro consoles… why not 1080p@60fps on XoneX and PS4Pro?
PS4/PS4 Pro
Xbox always wins 😉
So glad i managed to snatch a next gen console
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PS4/Pro wins
Hola, ¿no hay revisión en la xbox one fat?
Glad someone is still paying attention ton last gen Consoles.
Another day and my ps5 is still collecting dust while my xbsx is played all the time 👏👏👏👏
So basically the division in space, I mean 3rd person destiny but with gears character armor
Again blurry textures on Xbox consoles like on Xbox Series S/X
Xbox One X AKA Project Scorpio is still a beast after all
Seriously not bad One X and Pro and VG tech nicely done
I still want a performance mode for the Pro And X
They also claim that its PS4 Pro Enhanced & Xbox One X Enhanced bull fucking shit it runs at 30fps
Maybe Ghostrunner on Xbox and PlayStation test?
Nice fake, I've played this on ps4 and the framrate drops 90% of the time below 25 fps