Outriders – Showcasing Every Tank Build (9/11) – Time for the DEVS! Anomaly EQ NON-bleed build!



You need to understand something about this build: Skilled Sentry skill node stacks to FIVE times.

Meaning…this guy pretty much always has max armor (85% damage mitigation) but most importantly..130% resistance…which is why you see my health bar virtually take NOTHING ANYMORE lol. Even with all 3 birds hitting me, and without golem active too, it basically tickles me.

This is a dev who can actually use EQ effectively more for the skilled sentry stacking best off it and yet not be a bleed build meaning I can have a lot more base health TOO. It’s why he’s tankier than bleed builds because he gets to have their best tank focused skill node without the tiny health bar that usually accompanies seismic bleed builds and, though rarely, still gets them killed sometimes. High health is the necessary foundation for ANY “ultimate” tank build I’ve learned: ultimate meaning it never dies anywhere, any time, in any situation (meaning stun locked and frozen for days) which no low health build can do period I’ve seen particularly because even the tankiest ones don’t fight with my style anyway…ignoring everything like you don’t care and just staying in spot soaking up everything. The absolute only low health build that can do that is the seismic bleed but as I’ve learned even he will die quite randomly on me too on occasion. Bleed is active on multiple people yet I die instantly because multiple shotgun dudes next to me hit me all at the same time…something that almost never happens yes but my 20k health couldn’t take it even though I had max armor.

That realization is precisely what led to this build and I’m glad it did because for the longest time I didn’t think it was possible to make a bottom tree, EQ using dev viable for both tanking and damage WITHOUT doing seismic commander bleed.

This is still my latest dev build though so I might tweak it. But for now I don’t see how to make the skill tree, at least, better. I really want to max my protection cool down more for buffing my team even more from Golem Squad but I just can’t see it without sacrificing another grav leap cool down which is still how most of my damage is buffed.

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