OUTRIDERS Techno Endgame Build | Post Patch | Breakdown and Tips



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13 thoughts on “OUTRIDERS Techno Endgame Build | Post Patch | Breakdown and Tips”

  1. They honestly need to work on survivability still cause it’s BS that enemies can hit me constantly from across an area harder that I can heal or that mobs can swarm you a prevent you from moving. Do know how many times I’ve killed a mobs of lil guys just to have a brood mother fly in and one tap me

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  2. As a techno main who have 2 friends that one is pyro ap,and 1 trickster fp,i think they are easier or more broken then techno..its my humble opinion though,ita maybe definetly easier since u just shoot things and mostly rely on blightend rounds but yeah..ill try this build for now,ty keep it up

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  3. There is loot table but its randomized… the game is brand new, y'all dnt put enough run to figure these outv yet. If i need shotgun I know exactly where to farm it and I can bet you get a shotgun at the end..

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  4. I got 2 gears setup the 1st is exactly like yours and the second is with plague sower (made it post patch). The plague sower set seems not to work. Got the same?

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  5. After the patch you can no longer roll for earthbound. You can only get it from your box a single time and its firepower does not change when switching to tactical. Glad i farmed it the day before the patch for my new character lol

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  6. I am only at ct10 which is level 44 gear and I have not had any issues post patch on my technomancer with a build similar to yours with the only tier 3 mod being Killing Spree on the gun. I never ran the glitch mods and I am only slightly squishier than I used to be before the patch. We will see how I do after tier 10. For my armor I just run Firepower and status power and long-range damage. I do not run close-range damage because in the class tree I run the two perks that reduce the long-range damage minimum Distance by a total of 6 meters.

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  7. I honestly like the changes… before everyone was going glass cannon all out dps with just 1 defensive mod. Now at least the other mods are useful but also CC, heals, buffs, debuffs and even "tanking" are useful now.

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