Outriders Technomancer Build Guide – Shred O'Mancer (Assault Rifle Insane DPS)



Outriders Technomancer Build Guide – Shred O’Mancer (Assault Rifle Insane DPS)
In this Outriders Build Guide I’m going to be showing you my Shred O’Mancer Build, which is a Beginner Technomancer Build meant for mid-range combat. In this Guide I’ll be showing you what Skills to use, what Class Points to take, and what Weapons and Armor to look out for. If you’ve been looking for a way to improve your Technomancer, or if you just want some insight into how to play this Class, read on to find out.

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Timestamp:
0:00 – Shred O Mancer Build
0:18 – Technomancer Build
1:24 – Shred O’Mancer Skills
3:10 – Shred O’Mancer Class Points
3:56 – Shred O’Mancer Weapons
5:34 – Shred O’Mancer Armor
6:48 – Final Tips

The way the Shredomancer Build works is that it uses Blighted Rounds to buff your damage with each shot fired, as well as spread around the Toxic and Vulnerability Statuses among enemies. Vulnerability increases the damage enemies receive, making it much easier to kill them and more challenging enemies like Captains.

Because you generally need to hit enemies at least once to set Vulnerability, this Build works better with a Weapon type that hits the target repeatedly rather than a single shot, like an Assault Rifle or a Light Machinegun. Shots in succession will all benefit from the Vulnerability after the first round has landed, drastically increasing your DPS.

The key to this Build is maintaining Blighted Rounds for the duration of each encounter and this is done by using the Armor Mods: Trick Up the Sleeve and Spare Mag. These will nearly guarantee that you keep up Blighted Rounds, but if you need even further help you can use the Weapon Mod: Perpetuum Mobile, which refreshes your Magazine when you kill an enemy while under 35% Ammo.

Unlike the Trickster Build I made, with the Shred O’mancer you’ll want to cover a bit more since you are way more squishy, and you can also take on Captains as soon as you see them. This Build absolutely melts enemies, even Captains, so you want to move, cover and fire into enemies, then repeat. It’s not as dynamic as the Twisted Hunter Build, but it deals even more damage.

When fighting a Boss with many enemies around it, try to burst it down first, and then focus on the other enemies if you can. If you look like you’re going to run out of ammo before doing so, switch to an easy enemy to gain rounds back in your magazine as quickly as you can, and then finish off the Boss. This Build excels at killing Bosses so you should prioritize them first if you can and make your life that much easier.

Remember not to “Reload” with this Build since you will wipe out your Blighted Rounds if you do, and stay away Mods or Class nodes that reward Reloading as you will be trying to do this as little as possible with this Build. The idea is that you never have to Reload and therefor never lose your Blighted Rounds buff. You will still have to Reload now and then, but you certainly don’t want to plan for it.

You can still deal decent damage without Blighted Rounds, so don’t be afraid to thin out some of the enemies if you mess up and it goes on cooldown. Just don’t try to take on Bosses without it, or you might have a really rough time.

Lastly, make sure to keep using better and better Assault Rifles and Light Machineguns as you find them. You need to keep your damage high in order to play this Build, and its far easier to Mod a new Weapon with Perpetuum Mobile than it is to keep upgrading your current Weapons. So look out for new Assault Rifles and Light Machineguns that have high DMG, and not DPS, and equip and Mod them every chance you get. Oh and don’t forget to change their types to Tactical and Stabilizing too!

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26 thoughts on “Outriders Technomancer Build Guide – Shred O'Mancer (Assault Rifle Insane DPS)”

  1. You need to use te turret with freeze!!! The last note of the skill tree that buffs weapon damage with 40 procent for 10 sec. The cool down is 7.7 seconds for the turret so you can spam it. With the freeze you can make headshots easy. And with the mod 30 procent increased crit damage for the rounds its amazing. For the rest this build is nuts and i recomend it!!!

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  2. Kind of annoying that it seems for 3/4 classes the defining point is-get ammo power, do everything you can to keep ammo power active. My devastator meanwhile is throwing the bad guy's bullets back at them.

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  3. I figured this meta out after i beat the game. Toxic lead is what ya need. The skills i use are blighted turret and cryo turret and also blighted rounds. Just find the tier 3 armor mod called Sharpeye, that mod is god tier with this build.

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  4. Awesome guide!
    Just 1 question though. I'm struggling keeping blighted rounds up during boss fights (where the magazine could get empty without having any mobs to clear). Any advice on how to handle that?

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  5. No more techno blighted rounds guide on youtube please. Plus, gatling damage > blighted rounds eheh
    With tank mod on military spec you can reach 150k armor with techno, heal & melt t15 bosses with infinite ammo with t2 mod allowing you to refill gun when killing an ennemy with less than 35% ammo. Way more efficient ^^
    Can’t bear any longer all these blighted rounds builds everywhere it’s like a copy / paste on every single vid of this boring build ;(

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  6. Really like the Double Gun for this kind of build as they have high damage per shot, very accurate, long range firepower. At higher levels you can slot all 3 tier 2 toxic mods which boost your damage a lot. I also like the mod that gives you 40% leech if you kill a bleeding target in conjunction with the mod that makes enemies die in an explosion that puts bleed on everything. All that combined and I'm currently just solo obliterating everything at end game as I progress through the challenge ranks. I also prefer the freeze ability with the 66% increased radius as my 'heal' because of the amount of leech I get back – I can also use it offensively since it freezes practically the entire AO.

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