Outriders Technomancer Demolisher Build – Focus on Scrapnel mine damage



Technomancer demolisher build focus around scrapnel mines, blighted turret and round skills. This is the first version of the build and will be tweaked once I get the 3 piece legendary set that gives additional damage bonuses to the scrapnel skill.

Outriders Technomancer build table of contents for video:
0:00 – Going over the skill tree and each node
2:17 – Equipment and mods used in the build
6:51 – Running a expedition called “Archway of Enoch” using the demolisher build

#Outriders #TechnomancerBuild

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16 thoughts on “Outriders Technomancer Demolisher Build – Focus on Scrapnel mine damage”

  1. Man I salute you to do anything other than Pestilence br. That build is so OP it kills other techno build and I’ve been looking for an AP build for techno, your video is the only one I can find. I was thinking of using 50% cd and 100% dmg mod for melee skill and spam it with schrapnels, use the shotgun with the lift up mod + freeze bladt mod and release pain launcher on it.

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  2. Excellent work my friend! Kudos to you for not using the OP blighted rounds build. I've been trying to find other people making different builds for techno, but it's literally all blighted rounds. This is a build I am working towards as well. I was going to combine it with the blighted turrets (freeze turret) and then the mod that causes frozen mobs to explode. I figured we could get an explosion to kill the mob and then the mob explodes when killed. Seemed like a good idea haha!

    Also, for showing these off meta builds, you should show the end results screen that shows all of your dmg. Just to see how well the buffed skills are doing!

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  3. I have been looking for an AP techno build. This looks cool. You have probably experimented with this already, but I don't think blighted rounds is really doing that much for you. What about devoting 2 mod slots (switching out To the Bone. Swap out maybe 1 charge of scrapnel or the blight turret mod) for tools of destruction double ammo and either minigun or rocket damage depending on what you need/like better. This basically swaps blighted rounds into an AP scaling skill and you can still throw mines when you have it out.

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  4. Very cool build bro. Thank you for not posting a "here's the best build guide" Super cool that its not all focused on DPS, but built around how the class is suppose to be played. Nice!

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  5. Have you tried this with Tools of Destruction or Pain Launcher in place of the blighted rounds since you dont use it much? I imagine the higher uptime on some talents might help.

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  6. Keep up the good work! Nice to see ppl running their own builds rather than what the meta is. This game offers a lot of variety but so far I always see ppl using the same pigeonhole builds.

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