Outriders Technomancer Guide Level 1 to CT15 strategy for ANOMALY BUILDS Step-By-Step 18 Timestamps



This Outriders Technomancer guide will help you if you are stuck and frustrated that you can’t get to CT-15 to try all the cool anomaly builds like our MAD Alchemist character build linked below. Stuck in CT10 or worse? This Outriders guide provides step-by-step instructions with outriders gameplay showing how to quickly level from 1-30 and progress from CT1 through CT15. No matter what Challenge Tier troubles you, this Technomancer guide provides you with strategies for leveling, skills and skill tree progression, gear selection, optimal targeted mods, Legendary farming and tips on how to maximize crafting resources.

We will cover Campaign (levels 1-27), Post Campaign (27-30), Early Challenge Tiers (CT1-CT10), The Grind (CT11-CT13), and The Gold Standard (CT14 & CT15).

Our Technomancer Anomaly “MAD Alchemist” Build: https://youtu.be/wloxtuBjL_Q

Timestamps:

0:00 – Intro
1:38 – Level 1-27 (Campaign) Fast Leveling Strategies
3:01 – Level 1-27 (Campaign) Skills and Skill Tree Strategies
6:07 – Level 1-27 (Campaign) Armor, Weapon, and Mood Strategies
12:02 – Level 27-30 (Post Campaign) Leveling and easy Legendary Gear
14:17 – Level 27-30 (Post Campaign) Skills and Skill Tree Strategies
16:47 – Level 27-30 (Post Campaign) Armor, Weapon and Mod Strategies
21:26 – CT1 – CT10 (Early End Game Expeditions) Intro to Expeditions and End Game
25:08 – CT1 – CT10 (Early End Game Expeditions) Skills and Skill Tree Strategies
25:36 – CT1 – CT10 (Early End Game Expeditions) Armor, weapons, helping RNG odds & Maximizing Resources
34:52 – CT1 – CT10 (Early End Game Expeditions) Changing Weapon Variables
35:25 – CT1 – CT10 (Early End Game Expeditions) Recommended Weapon Mods
36:56 – CT1 – CT10 (Early End Game Expeditions) Recommended Armor Mods
46:25 – CT1 – CT10 (Early End Game Expeditions) Additional Weapon Mod Options
52:38 – CT11 – CT13 (Hitting the Progression Wall) ) How to Maximize RNG Chances of Finding Good Loot in CT11+
1:07:42 – CT11 – CT13 (Hitting the Progression Wall) Skills and Skill Tree Strategies
1:08:59 – CT14 – CT15 (Hitting the Progression Wall) Farming Gear & Mods to reach CT14 Strategies
1:15:18 – CT14 & CT15 (Perfecting Your Builds and Progress) Best Tier 3 Armor MODS for Anomaly Builds
1:18:57 – CT14 & CT15 (Perfecting Your Builds and Progress) Skills and Skill Tree Strategies

LEEROY GAMING SOCIAL MEDIA:
🌳 LinkTree – All-In-One Social @Leeroy_Gaming https://linktr.ee/Leeroy_Gaming
📷Instagram @ Leeroy_gaming https://www.instagram.com/leeroy_gaming/
🎮Twitch: https://www.twitch.tv/leeroygamingstream
🐣Twitter: https://twitter.com/GamingLeeroy
🔵Facebook: https://www.facebook.com/leeroy.gaming.7
🟣Discord: https://discord.gg/7StQkDxKYE

Interact with me when I stream on Twitch (#LeeroyGamingStream) by
checking out my current Twitch Stream Schedule: https://www.twitch.tv/leeroygamingstream/schedule

#outriders #technomancer #technomancerbuild

source

32 thoughts on “Outriders Technomancer Guide Level 1 to CT15 strategy for ANOMALY BUILDS Step-By-Step 18 Timestamps”

  1. Just levelled up a blue one shot rifle and was given Mark of the stake as a choice! Happy days.

    Leeroy this vid was just what I needed to help with early variants of this build, thanks alot.

    Reply
  2. Great content! lil tip: If you select all your epic gear with the option on the right and hover over dismantle (dont click it!) you could see everything you will get after dismanteling and also mods you still don't have.

    Reply
  3. I'm on my 3rd character, first did the trickster, then got a pyro to ct11 now I'm playing a techno

    I'm level 27 with the techno, I do some side quests here and there, I'm in the ancient ruins I think, WT9, haven't really struggled much but I might drop it down to WT7 the rest of the way to get through the campaign a lil faster

    I'm going with an anomaly based build, this is different I like it, gonna rock it when I get home

    My current weapons are a one shot rifle with improved Toxic/Death Chains and a double gun with improved freezing and death chains

    Reply
  4. I dropped down to WT7 and finished the rest of the campaign

    With this skill tree setup

    The campaign end game boss took me barely 5 minutes

    Popped Cryo Turrett and Blight Turret out in front of him popped him with my Tactical AR (Death Chains/Anomaly Surge)

    Rinse wash repeat the second phase with cold snap on the trash mobs that come out

    Did all the hunts historian and wanted posters just hit level 30, gonna try expeditions later

    I was running and gunning the whole time, the skills put in the work, I need a better rifle for expeditions

    Untamed Power is godly!!

    Reply
  5. Very thorough. I like the 1-shot themed build, only thing I would've also recommended was Clip Combustion around the 37 minute mark if not sooner tho. It's basically a low level Moaning Winds which is nice for some Aoe clear

    Reply
  6. Thank you for thoroughly explaining this is what i was having a hard time explaining. Thank you. All tiers percentages explained that’s what I’m talking about..!

    Reply

Leave a Comment