Outriders: Technomancer Of All Trades Wild Mob Clear/DPS Build



Still playing Outriders and started a Technomancer from scratch just because I was seeing so many cool builds. I started doing one thing, but went in a different direction for what I consider a Jack of All Trades build that is wrecking stuff solo.

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12 thoughts on “Outriders: Technomancer Of All Trades Wild Mob Clear/DPS Build”

  1. I have a build that has:

    – can drop 2 cryo turrets at a time
    – cryo turrets deal increased damage
    – cryo turrets Fire twice as fast
    – cryo turrets have two barrels each
    – Blight Turret fires a single hairball instead of cat puke
    – Blight turret deals damage to nearby enemies
    – Cold Snap has increased radius

    Essentially it's just "freeze the world". While it's mostly a support/crowd control build (especially with the new pax tree stuff), it can dish out a lot of damage with just the turrets.

    Using the techmonger's Armor set with the turret bonuses makes it insane.

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  2. Is Worldslayer worth the money? I just started playing the base game this past week, just finally hit 30 and finished story, but the excursion whatever it's called seems boring so far. Is the little bit of story and better gear grind worth the purchase or should I just wait for it to go on sale?

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  3. Too bad the servers for multiplayer is terrible dead a few times because of the lag when playing with others while I can clear the trials smoothly when I solo 🤦‍♂️

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