OUTRIDERS: THE ONLY TECHNOMANCER OVERPOWERED TANK BUILD YOU NEED!



Outriders: The BEST Overpowered Build in the game!

Check out the game or play the demo :

https://store.steampowered.com/app/680420/OUTRIDERS/
#Outriders

Timecodes:
0:00 – Intro
1:30 – Mods and stats
4:44 – Skills and Talents
6:50 – Demonstration
8:22 – Thanks for Watching
Thanks for watching!

Leave a comment down below of what you think of the game and let me know if you like to see more videos like this.

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38 thoughts on “OUTRIDERS: THE ONLY TECHNOMANCER OVERPOWERED TANK BUILD YOU NEED!”

  1. Uploaded a video of me Soloing a Tier 15 just to show you guys how viable the build is late game 😉

    Enjoy!

    Also you guys are amazing! Thank you so much for all your support and love <3!

    Reply
  2. Tier 3 mod quatermaster( fixing wave) will regenerate rocket and mini gun ammo, but after you use it there is a a cool down mechanic before you can refill your ammo again, seems this was intended, I feel the gun mod is a bug.

    Reply
  3. Little tip if u need to cover some ground out combat like in marshland caverns or last part timeworn spire just hold the turret button so u normal walk which is a little faster than walking with minigun

    Reply
  4. So the minigun uses the mods of whatever weapon you had equipped right before popping it? I have Perpetuum Mobile, but I didn't think of using it in the way that you do. I've been using it to insure Blighted Rounds stays up.

    Reply
  5. This is similar to my build but a bit different, I went the bottom tree to get more anomoly power and skill leach, combine it with damage budding abilities in order to massacre.

    But you pointed me to a mod I have not thought of,the reload at 35% didn't think it would work.

    Now I'm looking into replacing cryo with the launcher so I can be a weapon of mass destruction 🤣

    Reply
  6. This build can not handle high tier content. The damage boost only last 10 seconds, not until you drop the gun. Yeah, you can face tank anything, but throw 4 elites that can heal each other and you'll be there all day. This is the only build I've tried that literally didn't have the damage to clear the 3rd room.

    Reply
  7. I’ve been using a similar setup… except I went bottom tree for more anomaly power and scrapnel instead of cryo turret. In ct 15 and the only expedition I have trouble gold staring are when mobs are spread out hiding in cover.

    Reply
  8. OMFG this i tested this build and it was out of this world! It felt amazing to run that 🙂 but poorly the devs wanna nerf all bullet builds and crashed that build too….i can't make any damage now :(((

    Reply
  9. nice build and i look forward to trying it on my other technomancer, i wanted a pestimancer and cryomancer but ended up with a toxic cryomancer so having another blighted rounds chr seemed redundant so this has given me another avenue to persue o7 on a side note as ur using the blighted turret toxic lead mod would replenish 40% mag on toxic'd mob kills without worrying about being below 35% mag threshold for perpetuum mobile which would allow u another weapon damage or debuff mod instead or if u wanted to go the bloodmancer way add bleeding rounds onto ur weapon and vampiric mag onto armour for the same effect

    Reply

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