OUTRIDERS – The Ultimate FLAME LEPER Techno Build Post Patch – INSANE DAMAGE!



The last Outriders Patch ushered in a ton of new changes, with many helping out the Technomancer Flame Leper Gearset. There were also changes to the Techno PAX Tree that gave this setup further buffs. Here’s a build guide to make it easy for you, while showing off just how much damage this build can produce.

Link to Gamer JayZ YouTube Channel: https://bit.ly/3PT8hDA

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35 thoughts on “OUTRIDERS – The Ultimate FLAME LEPER Techno Build Post Patch – INSANE DAMAGE!”

  1. I've been messing with Flame Leper for weeks, but this latest patch really brought it to life. Have your tried out this Legendary Gearset?
    Link to Gamer JayZ YouTube Channel: https://bit.ly/3PT8hDA

    📣►Follow me on Discord – https://discord.gg/RNeJA8cVqb

    📝►Support me on Patreon – https://www.patreon.com/ltbuzzlitebeer

    👕►LtBuzzLitebeer Official Merchandise – https://teespring.com/stores/buzzs-boutique

    🎦►Follow me on Twitch – https://www.twitch.tv/ltbuzzlitebeer

    ✅►Subscribe to LtBuzzLitebeer – https://bit.ly/3bkb2ii

    🐤►Follow me on Twitter – https://twitter.com/LtBuzzLitebeer

    Reply
  2. Very cool use of fixing wave. I was using the turret to replenish blighted rounds which was nice but this version looks better. If I get back into the game, this is build I'm switching to.

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  3. Does have more anomaly power that health is better? I know that firepower is important but right now in my game, I am not a tech shaman or Demolisher yet. I just beginning to build the ability tree.

    Reply
  4. Oh I was SO hoping this set would take off after the fix.

    Trickster is still my #1, but I was hoping to transition my Techno away from turrets into Blightfire.

    I do still like the cryo style too, but kinda wish Turrets were their own thing rather than dominating the ice style.

    Reply
  5. I don't understand why the weapon mod resistance breaker is so important if you have lots of resistance piercing (because you transform it to AP), why decrease target's resistance? Does it also transform to AP somehow?

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  6. I run same skills, gloves if cannon ball, final penance with firestorm, mages rage and omen to have more statuses and get my skills back faster. I find when there one elite or a single boss the more status works more proficiently. Still working on my armour and mods

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  7. My only problem with this build by the looks of showcasing it, is that NOBODY shows boss damage. Everybody shows mob damage. I don’t give a darn how fast you’re killing these little red bars lol. How fast are you dropping the trials bosses and some of these tougher elites?

    Reply
  8. Another great build video Buzz,
    I tried this build for the first time this morning, from my time using it what I noticed is that it dominates in everything except the arbitor fights, my techmonger build kills them faster but I still enjoyed using this build and watching enemies just get obliterated.

    Reply
  9. Nice build been playing around with a Borealis build using same concepts however using top tree for AR damage and Fortress for gun mod. It pounds. Looking for better 3rd slot mods such as king slayer for the final boss since I have a couple of dead mods for turrets. Will have to give this a try. How fast can you clear the final boss? Thx

    Reply
  10. Been running thnis with the Martyr Helmet. Is this a better option since it has status power? Also, nice you gave a shout out to Gamer J, he has been testing and fine tuning this build for a while.

    Reply
  11. Anyone knows how to let pcf know that the grim inventor set bonus doesnt work. I had a very good build and now i cant even use it. Please spread the word. I really really need it to get fixed

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  12. I've been using this build for a while now and it is easily my favorite techno build. Only difference is I use license to heal instead of bad medicine. To me the extra toxic isn't needed, whereas the 4 seconds of infinit ammo is amazing. I also got lucky with my charred lance and got mages rage in the apoc slot, so I kept resistance breaker and slapped on noxious spawns, which is a really good mod for this build.

    You mentioned that burrowing charge will be the #1 damage source for the build, but I've honestly never had it as #1. Blightfire is usually #1 for me by quite a bit. At AT32, I can finish a boom town with around 1.2bil total damage, and blightfire is usually around 500-550mil, whereas burrowing charge is usually under 300mil.

    I've also been messing around with a hybrid version that uses both AP and FP. I start top tree with it and pick up assault master, then finish middle tree for the capstone. Then I use a couple FP mods as well as anomaly enhancement on my weapon (I use a crit damage weapon for this instead of the charred lance), and at tier 32 fully buffed, I hit about 2.4 mil for both FP and AP. My burrowing charges do less damage than full AP (roughly 10mil), but with the extra gun damage, I kill bosses faster due to much bigger crits. It clears really well still, though it clears a tad slower than full AP, and after 10 boom town runs, blighted rounds, blightfire, and burrowing charge are usually my top 3 damage sources, all usually within 50mil damage of eachother. I've even had a few runs where blighted rounds beat the other 2 out by quite a bit. Overall it is fun and kills bosses faster, but I still prefer the full AP version. Full AP can do fun things with shotguns as well.

    Sorry for the long comment.

    Reply
  13. I was so glad I had this build already in my stash. Once I saw how much dmg it does with the constant cold snap and the unlimited rounds with the fixing wave talent it was a wrap and low key that fixing wave is op with buffing u and your teammates

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