Outriders – THIS IS AMAZING! BUT THIS WOULD MAKE THE DLC BETTER!



#Outriders #Outridersupdate #Outridersnews

Outriders – THIS IS AMAZING! BUT THIS WOULD MAKE THE DLC BETTER!

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20 thoughts on “Outriders – THIS IS AMAZING! BUT THIS WOULD MAKE THE DLC BETTER!”

  1. The update is good, still needs a few bits and bobs. Definitely needs Loadouts, item lock, solo revive in expeditions, more stash space, being able to promote someone in multiplayer, all expeditions available to chose from, campaign set to level 50.

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  2. yea thats a great idea about the drop pots , we get the beating and diego gets rich thats not fair not even a discount or half price sale,iam about to nuke diago lol.

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  3. This is very minor but not that I can transmog everything, I’d love color customization. I’ve been the Devastator since beta and all the legendaries are dark grays and browns and I understand why due to the elements it uses but that’s kind of a moot point if I can wear everything now

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  4. This maybe off topic for a second, but I have to Thank You again on your last video. That build is really good my friend, REALLY good. But on to the topic, myself I love all of your points on what they can add to help make it better. Myself I would like for them to not make things so expensive to upgrade. Thousands of drop pods just to upgrade one item is really tedious. It takes entirely too much and it slows your progress down if you want to make different builds. Just take the cost down dramatically and allow us to use those resources to dive into different builds and not worry about losing all your pods on one thing.

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  5. One of the best QOL additions they could possibly make, are account bound general armor and weapon mods.
    You can get all mods you unlocked on your main character pretty easily on a new character via the stash.
    It just makes no sense, that they're not unlocked for other characters as soon as you unlock them on your main.
    That would only work for general mods tho, not for class specific mods, since a Techno can't use Trickster mods and those should still be seperate for each character.
    T2 Armor mods are never bound to specific skills or stuff only one class would be able to do, same goes for all the general T3 mods.

    But i'd agree to make all T1 and T2 weapon mods shared between each character, every T2 armor mod shared and everything legendary and class specific should be farmed on that specific class.
    You could still shove T3 mods from your main over to your other characters with the storage and a blue item tho.

    That would just increase the quality of life aspect in grinding games like Outriders.

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  6. The list looks good. Glad to see some positivity even in the wish list.
    -One I don’t see it mentioned very often, but I would love to see some additional ability mods for the class skills One’s that could help with balancing especially with devastator. I would like to see a Trickster mod that would allow you to melee and fire while still using cyclone slice, and maybe having eruption follow the pyro.
    -I know there may be arguments on it, however we need to be able to change both armor mods, especially legendaries. Nothing worse than being stuck with a mod that does nothing for your current character.
    -Certain mods like ‘claws’ (which on an ap trickster build is the most beautiful thing ever) are exclusive to the devastator armor sets. This would be a nice change.

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  7. A super ability for each class. No mods or anything to enhance them. Just an ability that truly embraces the identity of each class. For example: Trickster could have an ability called „Timecrash“ where time just stops in the arena upon activation. Maybe a duration of 8 seconds or so. My idea would be to have something that is like: „Let‘s embrace the fact that we are half human and half god. Let‘s just crash reality!“
    Would love to have more of a powerful feeling sometimes.
    (Following my idea from before) Me as a trickster: „Oh shit we are under heavy fire here! Let me handle this!“ Blue anomaly lights intensify

    Like…I have always loved feeling so powerful in destiny. This is just an idea and I would really understand if some absolutely disagree with me here.

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  8. We need loadouts especially how how the Devastator reflect bullets work with mix minsters and humanoids, reflect bullets does nothing on monsters so this skill is useless single player.
    I don't think we need more material space as this will make Tiago very op.
    All ells I agree 100%

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  9. @Cloud Plays please please I hope they fix gear level! You want players to keep playing content, well this would help. Once a player hits lvl 30 and gear score 50 than ALL weapons and armor drop at your lvl just like in destiny. So basically if you lower the CT lvl the only thing that should change is the amount of resources you can earn! This way it gives players other ways of grinding for loot, makes them play content and does not force people to just run expeditions and the greatest thing about it, the loot you get drops and your current level. Just my thought!

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