outriders | This Weapon And Mod Combo Is Crazy Strong!! | Melt CT 15 Expeditions Easily!!



This is one of the best damage mod combinations in the game you really need to try this if you enjoy damage builds!! Make sure you farm this and subscribe!! You will always crit making use of your crit damage and never run out of bullets!!

Moaning winds video – https://www.youtube.com/watch?v=FXCQEl5jpiA

Powerful mask video – https://www.youtube.com/watch?v=tJ1V6RaW0ws

Updated Devastator Build – https://www.youtube.com/watch?v=-PnqNAvBcGk

Level Up Fast Video – https://www.youtube.com/watch?v=MPacu5o37CU&t=10s

Twitch – https://www.twitch.tv/patrick_wolf_

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13 thoughts on “outriders | This Weapon And Mod Combo Is Crazy Strong!! | Melt CT 15 Expeditions Easily!!”

  1. playing this with wrath of moloch and legendary minefield. it helps my earthquake devastator a lot. the status power with bleed and ignite just eat through everyone.

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  2. Ive been using this type of build, ash blast and overheat on my vr. But there is an easier way to get ammo back. Find a good burst rifle with bone shrapnel, slap on ultimate bleeding bullets, put mod on for ammo refill on bleeding enemies, also enables you to pick up more damage to bleeding enemies mods. Been using this for awhile and its my go to for farming ct15.

    if you get the chest piece for the VR legendary that gives the mod "deals 40% increased damage to enemies inflicted with ash" combined with the skill tree node that ash is inflicted immidiatley on burn ending (overheat consumes burn while it applies the mark), combined with ashblast, youll be dealing crazy damage all the time.

    BTW your boots have status effect. Your skill tree nodes for increased damage run out before your skills are off cooldown, might wanna swap to cooldown reduction. Well with my build ash is inflicted all the time so status isnt that big of an issue.

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  3. Happened to stumble upon this video, as a pyro main myself who runs a bullet build with CT15 on farm, I hope this info helps you out. I'd recommend that you try swapping brain eater for embalmer's rage on your second inferno seed and running the tier 2 reforging bullets mod on one of your armor pieces instead. 2 main reasons for this:

    1) As a bullet pyro using volcanic rounds, we have a very reliable way to apply burn to targets. Couple this with the moloch mod proccing both AoE dmg and AoE burn on crit and you'll have a reliable way to burn targets even if you happen to lose volcanic rounds for some reason because embalmer's will guarantee crits. Reforging bullets provides exactly the same effect as brain eater does (on burning targets) and you'll basically always be burning targets.

    2) Weapon mods tend to provide more value than armor mods, mod for mod. Moloch's is an extremely powerful mod especially on an ash breaker pyromancer, due to bonus dmg to burning and ashed targets(which increases dmg dealt by the mod itself), so its usually better to give up an armor mod slot for a utility function such as ammo recovery. This way you have both embalmers AND moloch's at your disposal, while still consuming no ammo on crits.

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