OUTRIDERS | Top 5 Advanced Tips & Tricks Everyone Needs To Know (Outriders Endgame Tips & Tricks)



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OUTRIDERS | Top 5 Advanced Tips & Tricks Everyone Needs To Know (Outriders Endgame Tips & Tricks)
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40 thoughts on “OUTRIDERS | Top 5 Advanced Tips & Tricks Everyone Needs To Know (Outriders Endgame Tips & Tricks)”

  1. Love the videos but the developer has got some work to do with fine-tuning the games internal numbers. Itโ€™s crazy that I could finally fight get that legendary piece of loot and the damage for that gun is not as strong as the leveled up version of an epic piece of loot I am using. Just on pier number is not when I max out shards and all of that. In other words you really could have a character thatโ€™s running around in epic gear instead of all legendary gear just because the epic gear provides just as good of a defense is the legendary gear that makes no sense to me. How can the epic gear ever have more fire power than the legendary gear thereโ€™s supposed to be a difference between the two beside the mods.

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  2. Ever since nerf I switched my trickster build. I went with middle tree and I'm very tanky and and still can put out nice damage with the right mod combinations on my gear and weapons

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  3. Um, so I tried some of these things to trick snipers and employing the melee, and I don't know if it's because I'm on console (Xbox Series S) but half the time the enemies do not get their shield dropped from a melee or stunned, and then peeking is just not fast enough for console, just tapping got my sniper.

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  4. It's always a surprise to me that content creators must point obvious information to a game if people would just take a few moments to try to understand a game first before braindead checking a video first. # brain is dieยดing also Purify III only reduces the time an effect is on you

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  5. lol remember all the people saying theyโ€™re gonna preorder even though they had gamepass because they want to support the devs? Now itโ€™s all negative

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  6. Some good tips! Being able to put a legendary mod onto a rare item so an alt can get it is a huge time saver. Does make me sort of wish that mods learned were universal though. Seems like an unneeded extra step. But I still am glad its there at lest.

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  7. Since losing everything in the PS4 update debacle and now having the game crash immediately after signing in,making it unplayable, I decided to download the demo again and level up a new character so then it will appear in the full game,playable. It's a way to at least get in and play,albeit without your original. I saw a dev thread response to someone saying the patch went to PS5 and not 4.

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  8. I had 2 questions about the crafting:
    1. For upgrading loot rarity will the blue turned purple rarity will it be as strong as a item that dropped as purple or will there be slightly lower due to it not starting as a purple? if that makes sense
    2. When changing mods you can only change 1 mod slot so if you change the mod on a blue item to the mod you want then evolve it to purple tier will you be able to choose the 2nd mod you want?

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  9. I think the least enjoyable part of this game is getting staggered. My first play through was with an infinite mini gun build which wasnโ€™t even good for damage it was just tanky and did okay damage yet they murdered the massacre mod which was 99% of my damage and I canโ€™t play the game getting staggered to the death itโ€™s boring

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  10. The only annoying monsters are the giant hippos, throwing you around constantly to death with no chance for you to get to distance, 'cause your land-and-get-up-on-your-feet-again-animation sequence is waaaay too long. Any suggestions for these would be greatly appreciated ๐Ÿค—

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  11. The meleeing the armor one is one that I didn't know so thanks for that.
    The ones about dodging the dash abilities though there is something important to note there, if you are playing in a group then its important to keep in mind that latency can very easily mess up your dodge timing and making it neigh impossible for you to properly time your dodge unless you are host. The same goes for animation canceling with your roll, something the ability just bugs out either way.

    That said I have heard some Devastators say that (specifically with *Earthquake when it has multiple charges) what they will do is tap their ability button, and then tap forwards and this will break them out of the animation so they can cast again.

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