OUTRIDERS | UNKILLABLE PYRO TANK Tackles CT15 – MEGA MELEE! – "Budget" Pyromancer Build Guide



Here is my Pyromancer Tank Build that uses zero Tier 3 mods or Legendary Gear and will still clear CT15 content with style.

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24 thoughts on “OUTRIDERS | UNKILLABLE PYRO TANK Tackles CT15 – MEGA MELEE! – "Budget" Pyromancer Build Guide”

  1. You wanted a "Budget" Pyro Build that uses zero Tier 3 mods and no Legendary Gear and here it is. This Pyro Tank will handle CT15 Gold and makes extensive use of melee and anomaly power!

    Reply
  2. Even though I'm a player with a fair chunk of legendaries already, serious props to you for making a video that doesn't lock 90% of the community behind a wall of "you need these SPECIFIC 7 legendaries or this build FAILS" like all the other Outriders youtubers!

    Reply
  3. If you are using volcanic rounds I don't think you need armor piercing as the rounds bypass armor, unless you need it for melee but that should count as a skill as well so I suspect it also bypasses. Thank you for the build though, I was getting frustrated with my pyro.

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  4. This build is EXTREMELY DISGUSTING!! My AP build was stuck at CT12-13 and I needed to do like 130APM to even remotely have a chance to clear the map, I used your build with a some changes and CT15 is now a snooze fest, I don't even need to dodge anymore so my fingers can rest!

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  5. thanks Buzz ,was looking for a direction with my pyro as I'm a tech main and am finding it hard to find a way of playing the same way with it , will give this a go .

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  6. Hi, first of love the channel and your vids, keep up the good work. I noticed one thing in the skill tree that is in my opinion a wasted one is the armor pierce as Volcanic Rounds is actually ignoring armor all together and I'm not sure but I don't believe melee skills are affected by armor either. Other than that great build guide. And again thx for your fantastic content big fan.

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  7. I found this build to not have as much tank as the anomaly build and not as much DPS as the Volcanic round DPS build. It did not work as well for me as the other 2 with my current gear. I did not have the attributes that you mentioned in the video, so this build will probably take quite a bit of farming to use as well.

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  8. Great Video, if you didn't know the Golem at 30% HP is currently bugged and when it procs it stays on. So you end up having a Perm 65% all source dmg reduction, hopefully it's fixed in the next patch.

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  9. Untamed Power proccs on every melee hit as well, cos the melee hit counts as activating a skill.
    And instead of status power i'd take cooldown reduction so you can spam your skills more often. (cooldown reduction does not help with melee tho, take martial arts mod if you want to spam your melee) and actually i'd prefer to take the martial arts over the brawl. simple reason: brawl doubles melee damage. martial arts basically doubles your melee damage cos you can use it more often AND gives you a better usage of untamed power, since it basically also proccs double the amount. (every melee hit)

    those are the things that i'd change personally.
    other than that this is a great guide and untamed power is one of the most underrated mods for an ap build out there.
    Good work mate!

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  10. Only problem with emergency stance – is that it's bugged. It goes off and stays on, it doesn't cycle. Short-term it's great. Long-term when they patch it, it won't be the ultimate defense mod cause it'll be working as intended. So, the mod that gives you armor for killing down sights might be better to learn from in the long run – only because it likely won't get nerfed. 🙂

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