Outriders | Updated DPS Technomancer Build Guide (v3.0) + Challenge Tier 15 Gameplay



This is the latest update to my #Technomancer DPS #build in #Outriders. Enjoy!

Main changes:
– Cleaned up the class tree section to hopefully minimize confusion
– Recommended gear mods at all tiers for progression
– Added T3 mod sources
– Added various tips & tricks

Intro 0:00
Class Tree 0:37
Skills 3:04
Gear Mods 4:02
Weapon & Mods 6:34
Ideal Gear 7:30
Tips & Tricks 8:00
Current Stats & Gear 9:01
Math 9:34
Gameplay 10:09

______________________________________________________

Business Inquiries ▸[email protected]

Follow my socials!
Twitch ▸ https://www.twitch.tv/SOLIDFPS
Twitter ▸ https://twitter.com/SOLIDFPS
Instagram ▸ https://www.instagram.com/SOLIDFPS
Facebook ▸https://www.facebook.com/SOLIDFPS

Join the community!
Discord ▸ https://discord.gg/bGvEbJM

______________________________________________________

source

42 thoughts on “Outriders | Updated DPS Technomancer Build Guide (v3.0) + Challenge Tier 15 Gameplay”

  1. Main changes:

    – Cleaned up the class tree section to hopefully minimize confusion

    – Recommended gear mods at all tiers for progression

    – Added T3 mod sources

    – Added various tips & tricks

    Intro 0:00

    Class Tree 0:37

    Skills 3:04

    Gear Mods 4:02

    Weapon & Mods 6:34

    Ideal Gear 7:30

    Tips & Tricks 8:00

    Current Stats & Gear 9:01

    Math 9:34

    Gameplay 10:09

    This guide seems pretty complete to me so I don't think we'll need another update on this one unless Technomancer gets nerfed again 😂

    Reply
  2. Hi Guys. Just regarding the rolling of the Hells Ranger weapon
    I found a quicker way.

    Make as many duplicate characters as you can. Join anyones Camp (look on discord, for people running expeditions and ask them) on each character (without playing intro mission)

    Goto stash, and transfer the assault rifle from inbox to backpack to stash. Log out and then rinse that for all the duplicates

    By the end, you should have 5 -6 assault rifles in your stash (all at 339 firepower, standard variant)

    Then take them all out on your MAIN, and goto zahedi. Change variant on each on to see if it rolls 370+. If none of them roll 370+, ALT F4 (before exiting mod menu, so the game doesn't auto save)

    Then log back in on your main again, and all those rifles will be back to 339 standard, and you can roll them again.

    Reply
  3. ive tried upgrading the rangers rifle and im only peaking at like lower 60k even though rare had a base of 334, didnt upgrade to epic until 50, am i doing something wrong?

    Reply
  4. Ok at this point I have to ask. Did anyone actually got this rifle, with a screenshot, over 370? I rolled this thing at least 50 times now and the highest I have gotten was 349. Is this even possible?

    Reply
  5. What do you recommend if you 1. You don’t have either tier 3 mod for elite damage or euthanizer. 2. If you have all level 50 stuff but still die on ct15 runs due to health issues. I am already running mitigation and absorber… 🙁 all my gear is 50. I have nearly perfect rolls on everything else all maxed. Every mod except those two tier 3a

    Reply
  6. I'm struggling to hit these numbers. I honestly feel like it's gotta be a bugged mod on my gear, as i have maxed out Firepower, close, and long, plus an 88K AR. My crits are only like 200K…

    Reply
  7. This is quite funny. You got to 50 before the nerf; I am stuck at expedition tier 8. And while neither having the right mods nor the sources to get them, I do not have enough dps to upkeep the blighted rounds anymore -> too low damage, too little upkeep, fast death. THIS works because you got that stuff before the patch. A lot of players including myself are stuck before that and are struggling because of this.
    I totally appreciate the build (however I do literally see no differences between them, sorry) but this is not a build to get there, but to be there.
    It is like saying "you do a ton of damage when you're imba".
    Having had all the endgame-gear, deconstructed it and put together the pieces does not help in the mid-part. And some are stuck well below where I currently am.

    Also I am quite pissed that I took the Techno for sniping and the single shot snipers are pretty much useless right now as they DO NOT single-shot enemies (my aim is decent but that doesn't count here…).

    Reply
  8. Best way to farm the AR on console:
    -Create as many characters as you can
    -go through the first mission on all of them and transfer the AR to your main
    -once you have several to convert, bring them all over the be modded but DONT MOD YET
    -before completing this next step insure you do not back out of the menu
    -convert all rifles without backing out of the menu then close app if you don’t get the numbers you want
    Now when you load back up, all rifles will still be there waiting to be converted, good luck!

    Reply
  9. I don´t fully get the rifle part.
    I did the same with my old lvl 15 tech, did it to epic and leveld it up, but the weapon does around 400ish less damage then the one he is already using. So it is absolutelly not useable for me. There is 0 dmg output from it.

    Can someone tell me what I did wrong? Or does the weapon stack up in the late game and its trash for the early stage?

    Reply
  10. Hi solid, why do you use the 2er perk which gives you 15% dmg against toxic enemies and why not the 3er perk which gives you 25% against toxic enemies? Sry for my bad English. Greetings from Germany ✌️

    Reply
  11. "Currently there are no legendary armor sets or weapons, that fit our requirements" THIS is the most depressing thing about this game. Not even the inventory wipe can touch the fact that the classes BIS pieces are more often purple, than legendary.

    Reply
  12. If anyone is curious I have done the math and SOLIDFPS used a 373 Renegade AR to upgrade. Every 1 point is worth roughly around 200 dps from testing with a friend. Happy rolling

    Reply

Leave a Comment