Outriders | Why This Legendary Armour Is Exactly What We Need



Following on from “Legendary Armour Week” for Outriders I wanted us to take a look at these amazing designs and discuss armour mechanics and set bonus implications on the game.

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9 thoughts on “Outriders | Why This Legendary Armour Is Exactly What We Need”

  1. Nice clip. I continue to be impressed by your production quality, as well as the fact that you don’t just regurgitate what’s on the screen, but actually provide insights into what it means to gameplay. Keep up the good work and keep it coming!

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  2. From what was shown of the legendary armors so far, it would seem that there will be a least one set for skill tree for each class, which in turn, seem to be benefit 2-3 powers. So, mixing legendary sets and powers from different skill trees seem to be a good way to get powerful while giving you versatility. The pyromancer set with 50% damage to thermal bomb as well as allowing it to affect 2 targets is powerful. Now image combining that with 2 items from another legendary set that enhance another ability. Can't wait to see what else they come up with.

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  3. Random thought: They pyromancer had several mods that you use abilities twice before going on cool down. What if you used Heatwave, Eruption, and thermal bomb, each modded for an additional use before cool down. You'd effective have 6 uses of powers at any given time if you or you could manage them in such a way that you'd almost always have one available to you, which would let you constantly ignite and explode enemies, with eruption and thermal bomb having the capacity for massive crowd control and aoe abilities. Combine that with weapons that have movement control mods like slow or freeze to keep them in range to ensure eruption hits and you've got a got a recipe for carnage.

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  4. Awesome video lots of info my First impression this game epic need it its better in pve than destiny especialy the devastator class cant wait to try wish they added dlcs and some pvp but not many modes

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