Game : Outriders Worldslayer
Console : Playstation 5
Tv : Sony Bravia X90k – 4K HDR ULTRA HD 120HZ
#gaming #games #gamer #gameplay #ps5 #action #adventure #story #shooter
Outriders Worldslayer Looks Amazing On Playstation 5. Gameplay Was Recorded On Playstation 5 And Tv Sony Bravia X90k. Best Quality Professional Equipments Which Helps In Recording The Gameplay In 4K Hdr Ultra Hd 60fps. Sometimes The FPS Gets To 120 Also.
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Outriders is an online-only cooperative action role-playing third-person video game developed by People Can Fly and published by Square Enix. It was released on April 1, 2021, for Microsoft Windows, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, and Stadia.[2][3] The game received mixed reviews from critics, with praise towards the gameplay, customization, and visuals, but criticism for the story and characters. While the game reached over 3.5 million players by May 2021, it’s unclear if it was a commercial success because of Square Enix and People Can Fly releasing different statements on the game’s commercial performance. Square Enix External Studios worked with People Can Fly for the development.
Developer(s)
People Can Fly
Publisher(s)
Square Enix
Director(s)
Bartosz Kmita
Writer(s)
Joshua Rubin
Composer(s)
Inon Zur
Engine
Unreal Engine 4[1]
Platform(s)
Microsoft Windows
PlayStation 4
PlayStation 5
Xbox One
Xbox Series X/S
Stadia
Release
April 1, 2021
Genre(s)
Third-person shooter, action role-playing
Mode(s)
Single-player, multiplayer
Outriders is a third-person shooter mixed with elements from role-playing games. In the beginning of the game, players create their custom characters and choose from four classes, each of them with unique abilities that the players can use.[4] The four classes include the Trickster, which has the ability to manipulate time, the Pyromancer, which can manipulate fire, the Devastator, which can unleash seismic attacks, and the Technomancer, which uses turrets and other devices.[5] These special skills have a short cooldown time and can be combined with other skills for maximum effects. The game features a skill tree that allows players to unlock and upgrade their skills.[6]
Players can use different weapons such as shotguns and assault rifles to defeat enemies, and firearms can be customized with weapon mods.[7] Players can hide behind cover to shield themselves from enemy attacks, though health will only regenerate if the player manages to hurt or kill enemies.[6] Players combat monstrous animals, human, and humanoid enemies. As the player progresses, the world level (the game’s equivalent to gameplay difficulty) will increase. If the world level is high, it is more likely for the player to get high-end loot from defeated enemies.[5] Players can equip armors that offer protection against incoming damage, with each class having their own unique armor sets to collect.[8]
The game incorporates various role-playing elements. As the players explore, they can explore different hub areas, talk to non-playable characters and complete side missions. In cutscenes a dialogue tree allows to decide the outcome of some conversations, though it does not affect the story’s progression. The game can be played solo, but players can also complete the game together with two other players.
Polish developer People Can Fly started Outriders’s development in 2015.[10] Square Enix agreed to publish it and encouraged the team to expand on their vision. To develop the game, People Can Fly expanded the studio from having 40 members to more than 200 members.[5] Outriders’s gameplay reveal caused critics to compare the game to other live service games such as Destiny and Tom Clancy’s The Division, though People Can Fly affirmed that Outriders is not a live service title and that it was a game that players can “start and finish”. The game was designed with cooperative gameplay in mind, though the team put a lot of emphasis in writing the game’s story, with the lead writer Joshua Rubin comparing it to Apocalypse Now and Heart of Darkness.[11] The game’s narrative features a much more serious tone than Bulletstorm as the studio wanted to prove that it can also write a mature story.
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