Outriders Worldslayer Patch – Buffs, Changes and LIES!? Im NOT HAPPY



So the second patch for Outriders Worldslayer is here and I gotta say it People Can Fly… You done right F*cked it up. In this patch discussion I give you my thoughts and feedback on the major changes for most of the content. Angry Leeroy is here boys, leave your thoughts and comments below.

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9 thoughts on “Outriders Worldslayer Patch – Buffs, Changes and LIES!? Im NOT HAPPY”

  1. I've been over all very satisfied with the worldslayer changes the light real problem or gripe I have would be my Firestorm mod just stops procing halfway thru an expiditions I play a plague sower and I count on the extra damage from that to make my build and play style viable I'm hoping the new patch fixes this

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  2. The concussioner set melee attack is base off 80% damage taken and the release damage scales off armor. This is why most people who build for this set was not doing enough damage. The set is not a melee only set. It is melee base off of damage taken and armor which means it does not need anomaly. The set before did not fit with any of the pax tree. Now it does. Do not see much of a problem.

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  3. So when everyone posts on YouTube that their killing the boss’s in mere seconds using basically the same mods, don’t you think the devs are gonna change shit?

    Honestly I hope this helps my devastator, which does not have fortress, despair or God beam… u know that weapon mod everyone uses that shoots down from the sky. But yeah like u said, possibly now I gotta re grind to get gear that I was throwing away because it was inferior.

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