Outriders – Worth Buying?



Bear in mind this is my first impressions after a couple hours of playing the game from the demo. There could be a much better game and a month of polish making a lot of these points either irrelevant or lesser. I’d say wait for people to finish the game if you’re not down to blow 60 dollars on a gamble, the gameplay loop we’ve seen done poorly before(Avengers, Godfall in recent memory) and this could wind up the same.

OUTRIDERS is a 1-3 player co-op RPG shooter set in an original, dark and desperate sci-fi universe.

As mankind bleeds out in the trenches of Enoch, you’ll create your own Outrider and embark on a journey across the hostile planet.

With rich storytelling spanning a diverse world, you’ll leave behind the slums and shanty towns of the First City and traverse forests, mountains and desert in the pursuit of a mysterious signal.

Combining intense gunplay with violent powers and an arsenal of increasingly twisted weaponry and gear-sets, OUTRIDERS offers countless hours of gameplay from one of the finest shooter developers in the industry – People Can Fly.

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29 thoughts on “Outriders – Worth Buying?”

  1. $60 dollars USD….its far from being a $60 dollar game Demo or not. There are far better looter shooters I rather play for a fraction of that price. it being $60 bucks is already dividing the player base, Majority of people that play Looter Shooters are more than likely playing Warframe or Destiny 2 both titles being able to be played for free. there are many other things that feed into this, a pandemic a people without jobs is one of them so you're only going to see those who are better off playing this game compared to your everyday gamer that lost there at the start of the pandemic. just my opinion but I don't think this game will be very popular just for the fact of the price tag and it dividing a player base, I have tried to talk several of my close friends into buying it with me but literally all of them have told me that they just cant afford it….and that's where we all end up going back to Warframe or Destiny when we want a looter shooter to play. just my opinion.

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  2. The only thing I found that was weird was why 3 player coop? The norm seems like 4 player idk just weird I literally have only 3 friends that play games lol so one of us is gonna be like well uh idk but I had a blast with devastator cant wait to level him out

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  3. So I've played all 4 classes to level 7, World Tier 5 with level 8/9 gear. I had a ton of complaints early on and nearly never booted it back up after the first hour and a half because I really was not enjoying it.
    Pretty much every criticism you mention still holds up, but I am honestly forgetting about a lot of it. The game is pretty fun (Trickster and Devastator are my favorite classes) and I've grown pretty fond of it already. I'm at 16 hours played and will probably put another 4 or so, but don't see myself going over 20 for the demo. Still not going to pre-order it, but I'll be keeping an eye on it.

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  4. I literally said the same shit about them killing off characters. It's such atrocious storytelling. It's also a console port, like why fucking design games on PC's and then make them run like shit on PC? You don't design games on a fucking console. Make them PC games first, and console games second.

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  5. Hey, I'm all for opinions and I don't think anyone will say this is a 5-star game.
    But if you're gonna try to make money from clicks+ads… maybe play more than a single class. Or more than few minutes it took for you to say "I guess all mods are just weakness?" I mean come on.
    Demo has flaws to be sure: bugs and some design issues to be sure. But maybe spend the time and put in the effort.

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  6. The cover isn’t really meant for you. You’re meant to be in their face, balls to wall fighting since that’s how most of the heals happen (even with the more ranged focus classes).

    The cover is meant to give the enemy the tiniest of life extensions. 😛

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  7. Strongly agree on bad cut scene design and quality, I got so annoyed by the amount and the duration of them sometimes. You watch 3 min scene, then you are thrown into a game, you step over a rock in front of you – next scene starts showing you enemies appearing taking you out of character, then you are places somewhere else and now you have to do something else. Why even give control over the character?

    Another issue I found which might be a stupid complain – given the world setup I assumes that game will put you as "part of the team", where having power is rare but nor unique to 1 person (which is true in game), but you being part of a group, or unit or "guild" which also has powers and you are not singled out as a "chosen one, hero to save us all", which feels at odds in a coop/MP game

    still I really hope despite its issues, game can pick up some pace, as I really enjoyed the combat, powers and customization of those powers, another issue during gunplay that I had was that things sometimes stop much earlier since you need to get to the next area, lack of drawn out fights or bigger locations is something I found as major shortcoming

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  8. 90% of the problems that you mentioned are not a problems to me. Really enjoyed the demo, preordered the game straight after, its grindy and repetitive as every looter-shooter is. Doesnt stop me to spent 200+ hours and enjoy it, as i did in The Division, Remnant, Borderlands or any other title.

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  9. I played the demo for 8hrs at the beginning of the month. I thought it was alright, but I'd rather play Tom Clancy's The Division 2 over Outriders. As I was playing, I kept encountering things that made me think, "Oh, TD2 handled this better. Why didn't People Can Fly copy Massive Entertainment's obviously superior implementation on this thing?" The demo lead me to think the game is decent, and I appreciate them for releasing one, but it didn't inspire me to pay $60 for the full game.

    Some of the issues KiraTV had with the game weren't there when I played the demo, which was about a month after this video was released. None of the in-engine cutscenes were locked to 30 FPS. The cutscene at 12:55 didn't sound like that for me. Haha I'm glad he added footage of it to the video. It sounds ridiculous!

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