https://www.twitch.tv/dr_alejandro89
So the 4/30 patch notes changed a bit for us. No longer can we rely on Perpetuum mobile for the minigun technomancer, but all is not lost. We can still do pretty well and our damage consistency is better even if we are losing our top end. Here is a discussion of how the change affects us and a run through Stargrave to look at it.
Chapters:
0:00 Intro and Equipment
3:46 Skills and Single Change to Class Points
5:45 Stargrave CT15 Run
source
They want that Font only Play the Bullet-Builds but they still Nerf anomely builds
I feel like they nerfed perpettuum mobile on tool builds cause they are trying to make you use toxic lead and grim inventor set and to stack cdr which means you'll every so often have like 15 seconds of tool downtime assuming you have 30 cdr from nodes and 35+ from gear
If you hold out your scrapnel you can walk faster
From what I've experienced so far the damage has gone up for me. I can use the minions to relote so using the alphas as they die quick
You've earned my sub with this vid. I haven't even watched it yet, but with all of the bitching I see going on you are the only person to actually test and post the build after the changes so I can see for myself how it performs rather than having a ton of people just tell me it doesn't with no idea of how they play or what their set up is. I don't even know yet if the build is still functional, but at least you are TRYING and sharing your experience. So really, thank you.
EDIT: Watched the vid, that doesn't look too bad. I actually don't think PM fix/nerf hurt that much since we do still have toxic lead at least for sustain. I thought 6 stacks wouldn't be enough be it seems serviceable. Maybe incorporating a damage vs frozen mod would also be a good move now since Minigun builds don't have tons of freeze to reach immunity quickly, and scrapnel can be used after freezing to avoid filling up the immunity before freeze goes off. What do you think?
Awesome! Thanks for this!
Hello sir,
So encountered a bug today were Perpetuum Mobile was working on my minigun post patch. I didn't know this was possible until I found your first build utilizing it… interestingly enough this bug stopped happening shortly after finding your pre-patch video and making some changes to emulate it so not sure what the perfect storm was that allowed it. So naturally when it stopped working I discovered your update build here. Something I wanted to add:
Since the Perpetuum Mobile is not working (functioning like it is because I haven't been able to get it to turn back on and I don't want to use a "bug build" for when that issue gets patched.) I am doing well with your build changes but I am still new to the game.
Might I suggest attempting to find weapons with Anomaly Enhancement on them since the build is so built around Anomaly Power this will give a nice boost to Firepower should you end up without a minigun.
Also Body Snatcher might be good for human mobs if it procs with the minigun (but I don't have it to try) but I doubt it.
All and all I think the build can work but there might be more ways to optimize it.
Since starting on Outriders the Minigun build was always my endgame goal. Thanks for the update! Glad to know it's still viable.
Don't know why the devs would decide to nerf a non-meta build. It's kind of sad that I'm running a cookie-cutter BR build just to farm faster so I can get to the build that I want to enjoy.