Solo CT15 Paxian Homestead Gold Expedition (Pyromancer Anomaly Build) [Outriders]



Outriders – Expedition Paxian Homestead Solo Gameplay Gold Tier CT15 (Pyromancer Ability Endgame Build) / Solo Endgame Pyromancer Build on Challenge Tier 15 & Gold Score Paxian Homestead Expedition Completion. Just a quick video showing a Paxian Homestead gold completion being done, using a non-bullet build to clear it for the gold. Details below.

00:00 – Gameplay
14:05 – Gear & Build

This one wasn’t close at all. Not one bit. Made a few mistakes, and a couple of the area clears were a little slower than ideal. First time trying this on CT15 though so I’m pretty happy to get it done, even if it was only with 10 seconds to spare. Effectively grouping everything for the second area would speed this up a lot.

Build information (all shown at the end of the video): For weapons the only thing that matters if Life Leech and having two perks that deal damage. I prefer the Lightning Perk over the Comet T3 perk, but that’s just me. Weapon archetype won’t matter as the weapon damage will come from those two perks.

Gear-wise, basically focus everything that has Anomaly and Cooldown Reduction. A couple of Skills Life Leech will help you survive, otherwise Close Range Damage is nice. You want extra Thermal Bomb & extra Eruption mods. Ice Trap T2 mod is amazing for survivability, as with this build you’ll have enemies around you constantly and that will save you most of the time. Branded T3 mod and Captain Hunter T3 mod will make up for the lack of single target damage with this build. You can run without (as I did for most of the way up to CT15), but the elites will take longer obviously.

Outside of that you want to focus on mods increasing Eruption damage and radius. This will let you clear out most enemies in groups, and the extra radius definitely feels noticeable. The Thermal Bomb perk that creates burning on the ground is also very nice, meaning you’ll have more add clear for enemies that run in, or when you’re surrounded by 10 or so.

Playstyle is basically what you see in the video. Push everything and spam abilities as often as you can. You can play a lot more aggressively when you have the Phoenix Nestling class ability up. When you have smaller enemies around, try to hit two of them with Thermal Bombs so you get more damage from those explosions. For single target, two Thermal Bombs for the 80 percent buff and double Eruption right after. Overheat should be used very often too. It’ll mark all the enemies, but the main benefit is that it’s an interrupt and will stagger enemies briefly. Helps a lot when trying to survive or keep enemies in place for your Explosive Skills.

Still missing the Etna mod which would be huge for this build, and ideally I’d like to get rid of the Overheat mod I have on the boots in place of that. Otherwise I think this would work pretty well overall. Once I finally get the missing pieces I should be able to push gold tier on most of these. I should probably think about other classes, but I want to make a viable skills build clearing all of the content first.

Legendary set bonuses seem nearly useless in this game (or at least for anomaly builds), as it looks like each of the legendary pieces have specific stats on them. When you have to give up ~14k Anomaly Power and loads of cooldown reduction to make them work (as some roll with stupid stats like Max Health), they just don’t seem worth it over properly rolled legendaries. Maybe a future patch will change it so legendaries can have proper stats on them. Another thing that would make anomaly builds more viable is letting the cooldown trigger on the first cast of abilities that have multiple casts. Right now you have to use all of your charges of an ability before the cooldown starts, but if it started after the first cast it would make uptime a little better.

Outriders is an RPG shooter with brutal powers and intense action, deep RPG mechanics, and a compelling story set in a dark sci-fi world. The game can be played in single player, as well as true drop in drop out co-op for up to 3 players and cross platform play is also possible to team up with friends on different platforms! Think Aggressive: While you can play Outriders as a cover shooter: the more stationary you are, the more vulnerable you are. Enemies will aggressively flank and rush you. Don’t be afraid to move around, get into close combat, and throw down like the super powered god of the battlefield you are.

PC setup:
MSI MPG Z490 Mobo, i9-10900k CPU, RTX 2080 Super GPU, 64GB DDR4 3200 C16 Ram, 1TB NVMe M.2 SSD, 8TB HDD

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30 thoughts on “Solo CT15 Paxian Homestead Gold Expedition (Pyromancer Anomaly Build) [Outriders]”

  1. Gotta say, I appreciate how you do the gameplay, into a short snippet of the build without a lot of talking over it. If anyone needs to check a build quick and easy, it starts on this channel. Great format. Thanks for the content and well done.

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  2. recommend changing overheat consume burn for anomaly for damage to thermal bomb. Considering how many uses thermal bomb gets the dmg increase on it = much faster time. If you dont consume the burn, the dmg from burn staying(unconsumed) may be equal overall damage + the skill leech consistency. Maybe change to ash for CC whenever you need to maneuver

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  3. Legendary guns seem kind of useless to me aside from their Tier 3 mod. They don't do anything that makes them feel special. Theyre essentially a way to farm for Tier 3 mods. This game gets a lot right and a lot wrong. Hopefully, they learn over time ho to make this game what it can truly be.

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  4. There’s a large part of me that wants to not give up on this game. I like it. But it has serious issues that need to be addressed.

    My solution:

    Reimplement the side quest exploit. Allow solo players to take advantage. For 3-6 hours, announced ahead of time, it’s a free for all. Players can pick armor, weapons, or the split from historian. Get as much as you can.

    I would consider the matter closed. Personally. It’s not the great fix, but it’s an acknowledgement, and allows us to replenish the loot that we would have gained. Every day down boosts the up time on exploit by one hour.

    They still of course need to buff the skills and trees that need to be buffed. Sorry, yes, Trickster is still nerfed, especially since you found work arounds. Enemies need to be nerfed, especially snipers. Farming spots need to be left alone. Balances can be made, but not to the detriment of the players. We don’t need unneeded difficulty in a PvE game. People can still enjoy it. And they announce a DLC coming out in the next 6 months. That’s my deal. That’s the bandaid.

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