Updated Outriders Best Technomancer Build for Endgame Activities Like Eye of the Storm or T15 Expeditions Legendary Farms Is The Top Tree Pestilence Build …
24 thoughts on “TECHNOMANCER BEST DPS! Outriders Endgame Pestilence Build w/ Blighted Rounds”
Got my trickster up to all lvl 50 gear..not loving it..started a techno character yesterday..need to get the last 2 levels to get 30 and start grinding the expeditions again. This build is too good to pass up on.
A great video, as always. I am running a similar build, inspired by your older video. I've noticed that you are not using Frostbite, Armor Reduction and Critical Analysis mods (armor reduction and critical damage). Do the mods you use perform better?
Awesome video as usual. Would you recommend using that Tier 1 Blighted Rounds mod that refills part of your mag on kill if you don't have access to Toxic Lead yet?
I'll stick to my tech shaman build. Starting using both turrets last night. If it gets hairy, just kite everything and let the turrets work. Haven't finished the story yet, so I'm sure that won't be viable if I stick with the game and push the endgame content.
I believe because almost everything is multiplicative in this game it might be worth it to swap Radical Therapy to diversify that 15% a bit more. In my build I have my toxic turret modded to be cryo and I switched it to the 15% extra on frozen. Not sure what other options there are though so that might just be your best bet anyways.
May I ask why coldsnap vrs the heal ability?also when I roll the crit kill on gun my numbers show white after the kill is that a bug or am I not seeing something
I hope the builds is still really solid after today. Lost 15% extra damage on the tree, vulnerability went down to 15% from 25%, and burst ARs lost 10% crit damage. My build isn't quite this optimized, and with the reduction in gold timer for chem plant, I went from being able to solo gold T15 to barely being able to solo gold T13.
Before you awesome people start asking, YES this thing still slams down T15 and when you are this far or further optimized you clear just as fast as before the nerfs. Swing by a stream tomorrow and hang with us to see it in action! https://www.twitch.tv/impwnstar
Why do you put points into decreasing long range distance on your tree instead of into 20% more Armor or Resistance? Not sure of the benefit to that if you’re trying to buff long and close range. Unless there’s a medium range that gets not buff I would guess.
Got my trickster up to all lvl 50 gear..not loving it..started a techno character yesterday..need to get the last 2 levels to get 30 and start grinding the expeditions again. This build is too good to pass up on.
Nicee! Ive been working on ny techno and this is very helpful as i level thru the story
A great video, as always. I am running a similar build, inspired by your older video. I've noticed that you are not using Frostbite, Armor Reduction and Critical Analysis mods (armor reduction and critical damage). Do the mods you use perform better?
Awesome video as usual. Would you recommend using that Tier 1 Blighted Rounds mod that refills part of your mag on kill if you don't have access to Toxic Lead yet?
Goat
Do you know anything about a weapons damage bug?
Yesterday my technomancer was hitting for 330k with inferno seed. Today I was doing 100k?
I'll stick to my tech shaman build. Starting using both turrets last night. If it gets hairy, just kite everything and let the turrets work. Haven't finished the story yet, so I'm sure that won't be viable if I stick with the game and push the endgame content.
I believe because almost everything is multiplicative in this game it might be worth it to swap Radical Therapy to diversify that 15% a bit more.
In my build I have my toxic turret modded to be cryo and I switched it to the 15% extra on frozen.
Not sure what other options there are though so that might just be your best bet anyways.
May I ask why coldsnap vrs the heal ability?also when I roll the crit kill on gun my numbers show white after the kill is that a bug or am I not seeing something
holymoly where is the crit spot from a brood mother and that perforo alpha? its on the Throat right?
Nice build, changed to gun crit mod, QoL and faster
How hard will the nerf in the upcoming patch hit this build?
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Still going to be good with the upcoming nerfs???
Will build stand up to nerf stick next week?
Question, where did you farm all that titanium? Looks kinda sus tbh.
How is the build faring now with the nerfs that came in? I haven't had a chance to jump on and see how much of a hit my Technomancer has taken
I hope the builds is still really solid after today. Lost 15% extra damage on the tree, vulnerability went down to 15% from 25%, and burst ARs lost 10% crit damage. My build isn't quite this optimized, and with the reduction in gold timer for chem plant, I went from being able to solo gold T15 to barely being able to solo gold T13.
Like bro I’m so fucking unlucky I never get the inferno man getting only ass guns 😂
Dosent even seem fun to be that op
Before you awesome people start asking, YES this thing still slams down T15 and when you are this far or further optimized you clear just as fast as before the nerfs. Swing by a stream tomorrow and hang with us to see it in action! https://www.twitch.tv/impwnstar
can I use dum dum bullets mod rather than radical therapy
While you do like 935k per crit max, i do almost 3 millions.
You need other mods like 25% toxic damage bonus, 25% damage on freeze etc…
Why do you put points into decreasing long range distance on your tree instead of into 20% more Armor or Resistance? Not sure of the benefit to that if you’re trying to buff long and close range. Unless there’s a medium range that gets not buff I would guess.