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The best mod in outriders to make the best outriders build is actually nuts.
Ultimate damage link comes from an outriders legendary and it actually breaks the game. This will make any end game build so much better and clearing ct15 expeditions way easier. I am playing as an endgame devastator that can solo things easily. I hope you enjoy these outriders tips
source
First
Titanfall please
ellllll yeah
Great info gonna use this for my toxic build
Gonna add that on my build thx!
Maybe that's unmitigated raw damage that gets transfered
Hmmm…doesn't seem to be working for me. I wonder if it's mixing with one of your rare mods. Like the firepower when enemies are in close range one. It's the only one I don't have.
Shhhhhhh
Lucky for some, my Damage link mod is always 90% broken and can never get it to proc
would like to see this work with branded for my Pyro.
Gonna try it on a kitted techno this afternoon, imagine it’s either not going to work to be dumb broken. Think it’s interacting with any other mods on your dev build? Gonna try it there too
@gamesager
Not sure what kind of damage the mark is doing but it may be an interaction between the marks feeding into one another. It would give you the result that you are getting and explain the secondary targets taking more damage than the one that you are shooting at.
speaking of glitchedm the aduio for this video is off, only hear your voice on the left side
(gameplay is both sides)
so menny bugs i cant use my skils half af the time
Ok cool. I kinda wish I could see what mods and gear you are using just in case something else is making it op combined with the mod.
Bro your sound is lower than the game
The mods are affected by rebuffs, vulnerable, bleed/freeze/burn rebuffs, etc.
Didn't work for me, but i don't have Hunter mod. Could you try to experiment and see what mod trigger it ?
Cong will be nerf soon
i bet your Pyro has hard debuffs on Boss and Vulnerable is probably up . I guess you have Captain Hunter Mod . Seems perfectly fine to me.
Shotguns are busted they can proc multiple of a mod because of pellets I guess but it is because of shotguns fir sure
Anyone else having issues with the audio from this video?
Is it possible that on mod activation that the game does damage to the boss as if all pellets hit doing max damage and then stacks each pellet with your damage boosting modifiers?
Thats not the mod it's your gun. Making it go off for each enemy. Increasing the damage by the number of enemies.
Niiiiice!
You must be lucky, cause while I love it on my Devstator, it does NOT eat up enemies like that.
seen videos where its the shotgun spread which is bugged causing certain combo of mods to do serious damage, maybe its something to do with that
U sound not smart it doing what it say
This happens cause of shotgun pellet and mod interactions. You're actually procing the link multiple times per shot so the more enemies you hit per shot with pellet spread they all get linked to two other enemies PER pellet that hit that shot. If you clicked once and your pellet hit 10 enemies then all 10 of those enemies would each link to 2 other of those 10 enemies effectively causing 30 links instead of just 3. Shotguns are the absolute best weapon type in the game for using damage proc mods cause of this. Seeing 10+ sandstorms happen at once is fucking hilarious. I'm not sure if this functionality was intentional though. The reason it does so much damage to bosses is cause the bosses live the longest and end up with the most links.
why do you talk like that bro
My assumption is it's a per shot damage like it calculates each pellet from the gun so it multiplies the mod damage by pellet damage. Definitely a cc mod but blown out of proportion. The mix of fire and anomoly damage is where those numbers come from.
Probably the game count every pallet of the shotgun's shot to activate damage link, so you do 40% damage of the shot for every pallet. Probably the game give the link damage equal of the full shot damage for each pallet.
Sorry for the strange way to describe it, I'm so bad with English XD
The Pyro debuffed the enemies.
EDIT: NVM, you replied to similar comment already.