The GOLD Standard for DPS in Outriders (The Ultimate Firepower Technomancer Build/My Main)



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This is it. The build that all the legendary guides used to showcase all the weapons in the series. This is my main, my go to, my carry build and it does not disappoint. See how the skills, class tree and armour mods combine to become a devastating force for any and all CT15 content in this game. If you want the best, then look no further!

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10 thoughts on “The GOLD Standard for DPS in Outriders (The Ultimate Firepower Technomancer Build/My Main)”

  1. Nice video. i run my class very close to this with minor changes to my armor, but that T3 ice explosion mod seems helpful for solo runs. i would suggest a few changes to the Skill Tree; remove "Sower of Decay" and change it to "Suction Module" for a bit more safety and not like you need the 15% cooldown with the turret. Could remove Toxicologist as that only makes toxic last longer and maybe add Blurscreen which would help with the health threshold being much higher, that one helps with the Dark Sacrifice mod OR could opt for the + 10% health… just thoughts.

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  2. I'm too spoilt with the cold snap extra 66% range mod and I can't take it off for the life of me lol the range mod literary freezes like a whole area once it goes off like they can be at the other side of the area and still get frozen I just love that mod way too much to ever take it off haha that's just me personally

    Also the refill ammo not working if the special effect goes off and kills the enemy, I did not know that and I was wondering why I didn't recover ammo sometimes from killing enemies. I really appreciate that nice tip bro

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