The KING of All DPS, THE META FIREPOWER TECHNOMANCER – Outriders: WorldSlayer Build-Theory Series



Today we get to look into one of the strongest builds in the whole game, firepower technomancer! let’s see how the pax trees and ascension points will factor and make it stronger than ever!

PlayDohBear’s meta techno build: https://youtu.be/ALEGc33uT2U

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5 thoughts on “The KING of All DPS, THE META FIREPOWER TECHNOMANCER – Outriders: WorldSlayer Build-Theory Series”

  1. Why not go bottom tree with 0 cooldown unlim coldsnap so you can ignore freeze bullets and aoe mod on gun and just put dark sacrifice, anomaly enhancement and killing spree or embalmers rage while also benefiting from all freeze modifiers for free. Or that hastened influence node doesnt work for statuses applied by you to reduce cooldown?

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  2. I think I'll be one of the few to stick to the minigun build, the worldslayer starter gear that I gathered already tops off over 200k and low 100k on bosses, with the status to damage (180%) and 10% if toxic is reapplied it'll be a a crazy damage build.

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  3. I would argue that sniper rifles might become more of a thing i find ARs on techno to be slightly sacrilege considering all your bonuses you get from range that sniper rifles exploit dont get me wrong ARs have been proven 100% to work however ive found my own them to be kinda boring on a techno and to top it off outside of cold snap and ice turrets or mods the CDs make crowd control stupid long down times for keeping things pinned.

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