They just made the DPS meta worse. ~Outriders~



The first balance update for Outriders shows the direction the devs want to take the game… and it might not be a fun place.
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11 thoughts on “They just made the DPS meta worse. ~Outriders~”

  1. Expeditions are just D3 GRs. Beating the timer is just part of how the GRs work. DPS will always be king. You need basically enough survivability to not get one shot and then everything else is perfecting gear for higher DPS to push the GR tiers.

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  2. I'm pretty damn sure the devs didn't expect bullet enhancers to be this busted just as you start expeditions. They probably don't want us to clear CT 10-11 with purple 20k guns and 5k armor, which makes sense if you ask me. Overall I don't like these abilities and think they should be replaced; I don't want an ability slot to be taken by one that makes my bullets magenta or ventablack but triples my gun's damage, that's not interesting at all.

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  3. I am very much displeased with how they are going forward. They should have aimed to buff the other abilities first and even change mods around some to make abilities better. Let the scaling be better. Really wish to have seen buffs rather then nothing but nerfs. Normal enemies are way too tanky on higher CTs. Elites feel like they get hyper spammed on some of the expeditions. I don't understand it. Even if I wanted to do a decent ability build the cooldowns for some of techno's skills take forever. Burst Damage will never out do DPS. They have alot of rebalancing to do if they go down this path. Right now its more tedious then fun.

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  4. Shoulda buffed the other play styles to match dps-build performance IMO. I’m not that far into the game (and only World level 7), but I’m already starting to see the inadequacies of my non-dps-focused build.

    Been having fun overall, though.

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  5. Imagine having a system that times players so putting out the most *Damage Per Second* is required because you have so much health to get through you need high DPS to complete it quickly. It's simple logic, I mean maybe they are doing this in preparation for more changes but right now the general consensus is this is very tone deaf for them to do.

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  6. I was scared of this happening.

    This a point you've made in one of your own DBD videos I'm pretty sure, but that instead of nerfing and making things all together less fun, the things that are not being used should be brought up to speed as to preserve, with the goal of increasing the threshold, the general fun in the game.

    When I heard that Techno, Pyro, and Trickster are all using the "X" Rounds builds, my immediate first thought was "They're gonna nerf it instead of buffing the other shit aren't they?" and they've just done exactly that.

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  7. To be fair, one ability on three out of the four classes was so good that that one class was left in the dirt. Something's wrong when one out of four is so useless that it cannot compete.

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