This Devastator Skill Needs A Change! Outriders Tank Build Overview



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2 thoughts on “This Devastator Skill Needs A Change! Outriders Tank Build Overview”

  1. No one has really ever shown why Mighty tank cap is bad. Is it that you cannot get your anomaly or firepower higher? Has anybody ever use Armor boost mod from earthquake, use bolder dash primal armor mod to double armor, or use impale to get armor boosting bonus to get high firepower and or anomaly? Have anybody ever thought to use partial bottom tree and the rest middle to mighty tank? I really want an actually video detailing it why it is bad while they actually build for it.

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  2. Back in beta Mighty Tank gave 10% FP/AP instead of 5% iirc (it might have been even more). Plus it didn't have a cap. Then they nerfed it right before release, and now there's not really any point in getting it. I think the idea behind it is to allow for tanky hybrid builds or give tanky build an offensive nudge, but there's just not enough skill points to make that worthwhile. Once you've picked Mighty Tank you're not going to reach enough of the other nodes to make the build competitive, because it isn't strong enough by itself. Heck, the tank tree doesn't even make for the tankiest build really because the other two trees offer more sustainability. Bad design by the devs.

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