top 3 changes needed for outriders to survive – how to fix outriders for the better



Here gamers are the biggest things I feel need to change in Outriders if it’s going to survive.
top 3 changes needed for outriders to survive – how to fix outriders for the better
These are the most important fixes I believe are needed for the game that they need to change through updates or patch fixes in order how to make outriders a better experience overall

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15 thoughts on “top 3 changes needed for outriders to survive – how to fix outriders for the better”

  1. Point n°1: TARGET Loot! Absoluta nothing else can come close.
    Point n°2: I wouldn't spend 1€ on the game, if other things don't get fixed before. So, new content is an irrelevant conversation right now.
    Point n°3: Totally agree, it's my biggest disapointment with the game, and the main reason why I regret buying the game at launch at full price, was not being able to enjoy it with people from my TD2 Clan.
    So, I would replace the n°2 with a HUGE rebalance of the game:
    Small adjustments to the Classes (I will NEVER stop talking about this, but why the f*** is Pyro the ONLY Class without 50% Mag increase in the Skill Tree?!);
    Huge rework on Legendary Sets (only 1 Legendary Set, or maybe 2 in some Classes, are strong);
    Mods rework, to make A LOT more T2 and T3 Mods really desirable for a build, depending on playstyle of course;
    And rebalance to weapons. Full Auto "burst" ARs are WAY to strong, and really needs to be adressed;
    And finally, rework Legendary Weapons as well, to make them stronger then purples, to see if people stop using the DLC exploit AR.
    Without a VERY BIG rebalance to the game, at this point, they could fix the multiplayer, add Target Loot and release more content, that I still wouldn't pay them anything more.
    Now, if "extra content" was free, then yes, I would obviously play that.

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  2. Hear, hear, well said. Another thing they could do would be to make the main game relevant by raising the level from 42 to 50, and all bosses from level 1 onwards drop a guaranteed legendary. I could never understand why 90% of the game becomes completely irrelevant once you start doing the expeditions. I won't come back to game until there is substantial new content – NOT new expeditions, or at least make the first 90% worth playing again, while we wait for new content – a short wait at that.

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  3. A new game+ for 10 extra levels and maybe new hunting quests for anomaly mods (ala S.T.A.L.K.E.R) that could be used to improve our gear in a new weapon belt (armor) with mod slots so a legendary belt can have 3 of this more powerfull anomaly mods thats obtained in new quests in new game+ after you have rescued Dr. Zahedi to start a new quest chain to craft your class specific rare weapon belt that only can be upgraded and sloted and get stats buffed by Dr. Zahedi.

    I’m ready for some new adventures on Enoch 😉

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  4. It is said its not live service but apart from microtransaction part it pretty much seems like. you cannot play offline means its pretty much a live service with 1 checkmark off. classes may need reword ability especially few of devastator's ability. one is its golem. that thing supposed to be tank ability yet enemy can stagger you most infested elites like those brood mother and its smaller version when they use stone skin they are immune to stagger and golem does not do that. also big change what i believe should happen is they should not run the timer even if cutscenes play in expeditions. its really bad when cutscenes almost take multiple 5-10 sec each out from timer.

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  5. I would love an actual aggro system. Theres no reason if I'm in the middle of everything hitting everything that they should all run from me and charge the techno across the area.

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