Trial of Tarya Gratar | Technomancer TOD Build | AT40 | Outriders: Worldslayer



Timestamps

0:00 Build https://i.imgur.com/cCCAWlm.png

1:17 The Mausoleum

7:24 The Arboretum

12:38 Plaza of the Worthy Arbiter

13:32 The Docks

17:01 Daughter’s Sanctuary

21:14 Throne Room

24:26 Altar of Okriel

30:35 Cliffside Path

37:54 Hall of Sculptures

41:14 Father’s Sanctum Arbiter

42:38 Stats

I wanted to try something different and I liked the idea of using both versions of TOD depending on situation so I tried few things and ended up with this.

I don’t want refills for TOD, I don’t need it all the time and the cooldown is very low anyway. Mage’s Rage and Fortress buffs stay on when we activate TOD, so when I stack everything and activate it I’m at full power for 10 seconds. That’s enough time to kill anything.

In this run final Arbiter slowed me, so cost me couple seconds of buffs. That’s just RNG of the fight. If I didn’t get slowed he’d die to the minigun, but even with the slow he was so low Toxic finished him off.

Toxic and Icicle Storm take care of scrubs, RPG is great for elites. I never liked the minigun, but it does pretty well in few spots. Knockback immunity is very nice and damage is decent.

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