TRIPLE TURRET TECHNO Borealis Edition | Outriders Worldslayer



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21 thoughts on “TRIPLE TURRET TECHNO Borealis Edition | Outriders Worldslayer”

  1. Bruh!!!! Drop that Trixster build lol, your killing me smalls!!!! Haha thanks for the Techno Build, have a great weekend…. I am going to hold my breathe starting now waiting for that Trixster build

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  2. hey i have question i have a big problem with my minigun build i play it with the dark scientist set so that i can reload my minigun with the luncher but it dont do that sometimes
    do someone know why ?

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  3. I’d suggest using Crit Chance over Cooldown given Cooldown will only improve you if you’re under the 50% max CDR. Crit chance also helps getting the body crits for your Mages Rage / Fortress.

    Another Weapon Mod I’ve been using that makes my Turrents melt Bosses is Resistance Breaker. I combo it with Omen for another 10% damage plus bleed. With Status so High it’s really helpful for wiping stragglers hiding in cover & mobs running at you in a straight line.

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  4. Does the BM set's 50% damage boost really offset having zero bonus Anomaly Power on several pieces? Now that they've fixed purple drops, purple boots and gloves with T3 mods and AP are actually possible. TM helmet, chest and pants are pretty good, and can therefore support the 3+2 gearing.

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  5. Hmm having gone through WS with more a 2-3 turret techno, i recently switched to Flame Leper but I will try this again. I had trouble with the Arbitors with triple turret and that’s why I switched. I think I’ll give it another try.

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  6. Its a fun build. Played something similar when the original game came out. You can play with 3 turrets, as yours, or without cold snap and including blighted rounds instead. That because those turrets already freeze everything around them. You also have a combination with 2 ice turrets, blighted rounds and cold snap. Although with some versions you really have to pick point the mods you wanna use, because there aren't much slots if you use ice turret, cold snap and blighted rounds as a example. For now I use a Techno with cold snap, that can clear a whole area, like my Pyro. Before that I played mostly a FP build with Techno. Swapping between more ice or more toxic the other time and using a LMG (with the eruption mod on it, firestorm and Omen) lately instead of a VAR. It's fun, and still very effective. Main difference is that you play a lot more closer to the enemies. Still, due to firestorm, the mentioned eruption mod (always forget that name) and Omen on the LMG, you can still use it to take out a boss or enemy from further away. One of the downsides of the game at this point; after clearing more then 2000 expeditions and who knows how much trails … the loot drops are still terrible. At some builds of my characters (I still don't have them complete) such as with the Devistator and Trickster, I don't even have a piece of new gear that suits me. So I play with older sets instead with them. On my Pyro (my main) and Techo I also still missing certain mods in my build. It all works well, but some mods I find somewhat useless, there are better ones. And another thing; the leveling of the characters is insanely slow. Did more then 25 expeditions last night, some things in trails and the level didn't even increased a little. The last week I gained one levbel I think, and I play this game 5-6 days a week, for at least 8 hours at night. It's insane if your still missing stuff, or complete sets for that matter. I hope PCF can fix some stuff, or buff the drops.

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  7. Great I’ll update my techno with this awesome stuff. Please please trickster 🙂 soon please 🙂 I’m stuck, can’t really get the terminal velocity to work exactly right with the hunt the pray and the other transportation skill. :-/ p.s you are awesome and Fuckin Cheers to everyone!

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