Two BRAND NEW Legendary Weapons Revealed | Outriders Worldslayer

Two BRAND NEW Legendary Weapons Revealed | Outriders Worldslayer

Join me as I detail two brand new legendary weapons revealed for the new expansion to Outriders, Worldslayer which releases end of June.

00:00 Intro
00:20 Charred Lance
02:44 Mythos
04:58 Outro and Thanks

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Moar Outriders content/guides
βŽ† AP Trickster build –
βŽ† FASER Pyromancer build –
βŽ† Two great Devastator builds –
βŽ† Fast clearing Pyromancer build –
βŽ† Ridiculously OP FP Trickster build –
βŽ† How important is Deathshield really –
βŽ† Noah’s Loot pool explained –
βŽ† Insane new Borealis Technomancer –
βŽ† The 2 Best Trickster Builds –
βŽ† Two Most Powerful Devastator Builds –
βŽ† The Only Technomancer builds you need –
βŽ† The Best Grim Inventor build –
βŽ† Best Debuff Pyro you aren’t playing –
βŽ† Trespasser Trickster is OP –
βŽ† Volcanic Firepower Pyromancer –
βŽ† The Best Seismic Commander –
βŽ† Highest Damage FP Technomancer –
βŽ† Meta Seismic Commander –
βŽ† AP Trickster is Insane –
βŽ† De-Buff Devastator –

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Music by Epidemic Sounds, & NCS


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Take care and thanks for watching.

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15 thoughts on “Two BRAND NEW Legendary Weapons Revealed | Outriders Worldslayer”

  1. Does Thiago have a revolving inventory to help with the atrocious drop rates or will player still need to dedicate 3 million hours to get duplicates of the cannonball whatever the hell it was called?

  2. Really liking these new wepeons and perks alot, it would be cool to see your opinion on how some of the original wepeons will benefit from these new perk and how viable it might make them or im an idiot and it won't make them viable at all πŸ˜‚

  3. Couple of ??Since our current gear/weapons will under be underpowered,Can we use our current mods to really get insane results on the new weapons/gear?(im guessing yes)My setup now as a deva. is bascially perfect.Also are we desmantling our current as soon as we get higher items to stay even or should we hold on to it.(As far as leveling up our current setup)Since we have no way to have loadouts and favorites,i didnt want to make that mistake.Thanks – I overthink crap like this because ive ruined some good pieces by mistake.

  4. I’ve never understood the point of double guns. Mag is too small to make it useful for suppressing or sustained fire like an LMG. Damage is too low compared to an AR. I was hoping PCF would be reworking the guns by class for WS. Because double guns need to give players a clear reason to use them. Same deal for snipers and auto snipers.


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