ULTIMATE DEVASTATOR ENDGAME BUILD – GOLD CLEAR ALL CT15 MAPS (OUTRIDERS)



#Outriders
This is the top of the line bleed/impale build that cannot lose. Clear all CT15 maps with ease, and show the community how strong Rock Boys can be.

Intro – 0:002:24
Weapons – 2:248:30
Armor – 8:3014:35
Skills – 14:35 -16:41
Skill Tree 16:4119:20
Template & Outro 19:2020:05

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34 thoughts on “ULTIMATE DEVASTATOR ENDGAME BUILD – GOLD CLEAR ALL CT15 MAPS (OUTRIDERS)”

  1. hi, i've been following ur devastator build progression. Im wondering can u make a coop/support/tank build for devastator coz im progressing to ct15 with my friends and since i dont have damage i would like to help them with their survivability and damage.

    Reply
  2. I appreciate u whole heartedly for doing this for us Dev players, imma aim for this but must say I hate the game for making an entire class where u pretty much have to use very specific builds for anyone to want to play with u or to be able to stand end game content. I mean if this is the only way the game shouldn’t offer the multitude of other skills, mods and options :/

    Reply
  3. Thank you for sticking it out with Devastator. It’s been a grind. For me, maxing out the character I started with is only a matter of principle at this point. Can’t wait to play something else.

    Reply
  4. Well this answers something I have been wondering. I have seen that you do not get benefits for multiples of the same mod, so I wondered if that applied to weapons. I wasn't sure if you got any benefit from the mods in a weapon you are not using. According to what you said, you need Fortress on both weapons to always get the benefit. Thanks

    Reply
  5. Hey my friend, I hope you are fine!

    Your guides are super helpful and interesting to look at. My dev is built according to your guide and does exactly what he should, unfortunately I still lack the perk from the pump xD
    But please try THAT:

    Today was the first time with 2 weapons with the comet and the sandstorm. If you change both weapons as usual, there are always 2 sandstorms … and the comet is rdy again after each change.

    Got a gigantic Dps boost as a result.

    Fortress could then possibly be connected to the pistol, then this also makes sense. Only for your main damage (skills), and maybe it also strengthens the sandstorm when you switch to the pistol and two are there.
    Edit:
    And it is so amazing for enemies who are to far away…

    Reply
  6. Can you make a best in slot melee build [Devastator]…which consists of mods like 50% melee reduction, an 100% melee dmg increase. Would be intersting to see how strong it is and im requesting this cus i enjoy the videos [subbed]. Thank you sir.

    Reply
  7. Hey! Great Devastator Video series ty for the awesome work! Template is sooo helpful. Subscribed 🙂

    Could I ask you something? I'm still in the thick of the farming process but I was lucky enough to get the Seismic Commander Boots and Pants so far. What mod should I switch for the 3rd EQ? 50% Impale Dmg on bleed, 1 extra Impale or +15% dmg on bleeding Targets? (I have the +25% on bleeding Targets)

    Reply
  8. Cool and informative video but I'm a little confused about the T3 Fortress mod. So to be clear I do have the mod, even the Thunderbird. Now whether I have the mod equipped or not neither do I see a difference anywhere in the values nor do I notice anything about it. I'm still missing the Legendary armor pieces but even if … the 43% damage bonus should be visible / noticeable somewhere or not? Am I doing something wrong? Sorry for the bad English.

    Reply
  9. Good stuff!

    Been playing my techno and just jumped, pun intended, into devastator and I love it. I really enjoy leap and I’m looking to make a bleed quake/leap build myself.

    Thanks for the info and glad to be a new sub.

    Reply

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