UPDATED MAX LEVEL PYROMANCER BUILD FOR SOLO AND COOP! | CT15 Expeditions | Outriders Endgame Build



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We finally have our final endgame weapon based Pyromancer build! This build will allow you to wreck Challenge Tier 15 solo or in coop. Never run out of Volcanic Rounds and shred elites into ashes. Hope you all enjoy this updated build video! Make sure to leave a like and subscribe!

#Outriders #Pyromancer #Build

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UPDATED MAX LEVEL PYROMANCER BUILD FOR SOLO AND COOP! | CT15 Expeditions | Outriders Endgame Build

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46 thoughts on “UPDATED MAX LEVEL PYROMANCER BUILD FOR SOLO AND COOP! | CT15 Expeditions | Outriders Endgame Build”

  1. Glad you converted to Bullet Absorption! I'm up to CT12 now. Its a shame there are only two Expeditions that are not full of 1 hit snipers or 360 waves.

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  2. You should be looking to replace the feed the flames hit one extra target for the tier 3 mod that hits two extra targets. As long as there are enemies you get your whole mag back basically

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  3. Can't believe PC gamer gave this game a 6.3 review. It's at least an 8.5/9. Great game. Most fun I had in ages in a game. Must have been reviewed by someone who likes platformers

    Reply
  4. Is the tier 3 mod for 30~% resistance pierce any good? I havnt gotten around to testing it out but i barely ever see anyone recommending building resistance pierce so i remain sceptical.

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  5. I tested the res shred against a t15 Alpha Perforo and it seems underwhelming. I expect bosses to have more resistance but the damage vs elites mod might always be better

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  6. i recommend you look into the mod that gives golem effect when you drop below 30% hp. i find it to be the best defensive mod in the game since it grants 65% damage reduction allowing you to leech back to full with relative safety. its up 4 seconds and then down 6 seconds before becoming available again. i find it makes me pretty invincible and works as a standalone defensive mod allowing me to go full damage and utility on the rest of my gear.

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