VINTAGE SPEEDRUN PYROMANCER is still LETHAL | Outriders Worldslayer

VINTAGE SPEEDRUN PYROMANCER is still LETHAL | Outriders Worldslayer

Join me as I explain why VINTAGE SPEEDRUN PYROMANCER is still LETHAL in Outriders Worldslayer

00:00 Intro & Showcase
02:35 Weapons
03:30 Armor and Mods
06:24 Skills and Rotation
07:09 Class Tree
08:03 PAX Choices
09:22 Ascension Points
10:20 Outro and Thanks

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βŽ† Trickster Shieldbeast –
βŽ† Final Form Eruption Pyro –
βŽ† Speedrun AP PyroTechnomancer –
βŽ† AP Bleed Quake with Endless Mass –
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βŽ† FASER Beam Heatseeker Pyro –
βŽ† ULTIMATE Seismic Bleed Quake Dev –
βŽ† THE CHILL PILL AP Technomancer –
βŽ† Borealis Blighted Rounds Techno –
βŽ† Triple Turret Techno Borealis Edition –
βŽ† Post Patch ERUPTION Update –
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βŽ† ROCKETMAN Technomancer –
βŽ† DELICIOUS Minigun Technomancer –
βŽ† Is Plague Sower any good? –
βŽ† Become the BANNERLORD –
βŽ† FIRE and ICE Technomancer –
βŽ† What to expect from balance patch –
βŽ† All T1-T3 Weapon Mods Changes –

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7 thoughts on “VINTAGE SPEEDRUN PYROMANCER is still LETHAL | Outriders Worldslayer”

  1. I have a personal recommendation/request if you have interest (just giving ideas not trying to be rude): I've been really interested in making the 500% burn pax node into a build, but for some reason when I was looking into it tonight I realized almost all AP pyro sets dont have status power almost at all outside of Lich..which is awkward because if Lich you might as well spec eruption..right? But I've seen someone do a run and get burn ticks hitting like well over 20m without being super geared or max level geared so it has merit atleast I think and would make you super tanky similar to leech turret techno?


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