Outriders INSANE Infinite Blighted Rounds Endgame Build – Most Overpowered Technomancer Build



Outriders INSANE Infinite Blighted Rounds Endgame Build – Most Overpowered Technomancer Build
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20 thoughts on “Outriders INSANE Infinite Blighted Rounds Endgame Build – Most Overpowered Technomancer Build”

  1. This is the build 99% of players go with. The end game build diversity is none existent as nothing compets with the damage buff you get using twisted rounds, blighted rounds or volcanic rounds.

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  2. the build i have is cryo turret, blighted turret with rounds and a pest armor set i think I'm hitting about 50-60m damage a expedition on tier 11 the ar i use is a random purple but i changed it to 3 burst i think that build will be better then a lmg i have tried the lmg build and find it's not as effective…
    the perks i use are pretty much the same except the pest set has special tier 3 perks

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  3. You are missing out on a huge damage boost by not taking the last node in top tree. For anyone watching, I would suggest dropping one of the points in the bottom tree and grabbing that 40% damage boost in top tree. If you really feel you need to freeze with the turret, just use the mod that turns the blight turret into freeze.

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  4. i use blight turret with freez mod instead because when you run and gun it more useful than cyro. it have only 6 sec cooldown and it shoot at decent range and i don't have to say it aim is better than cyro. another plus is it can benefit 40 percent damage for 10 sec buff after using blight skill from empowering antena skill.
    since you move constandly and you want turret to be infront of you all the time. why not?

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