Outriders Techno Grenade God Torrential Downpour Build Guide



Have you been using any interesting Technomancer Build lately?
Would you like more endgame build variety instead of weapon builds?

This build is revolving around using the Scrapnel ability and making it extremely powerful using the Torrential Downpour Technomancer Set that increases the damage of the Scrapnel even further. It focuses on making the Scrapnel Grenade do as much damage as possible increase the area of the damage as well as amount of grenades you can throw all the way up to 6.

While this build is fun it is not currently strong enough to do T14-T15 Expeditions at least in my experience but it has even more potential to do High Challenge Tier if more time is spent optimizing and testing the build. Overall it is a fun and tanky build that I would recommend anyone to try out if they are looking for a half decent endgame build that is not weapon based.

Timestamps
0:00 Intro
1:15 Gear and Mods
4:30 Skills
5:40 Skill Tree
7:55 Playstyle and Tips
9:20 Overall Build Thoughts
10:35 Outro

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9 thoughts on “Outriders Techno Grenade God Torrential Downpour Build Guide”

  1. I've been trying to get this set, first one I've wanted but I ended up with Grim Inventor and Borealis set. I'm not too fond of the grim set but the 2 off pieces should go well with this set. The borealis has been my favorite running a support focused build that can deal with mobs quite well. There are lots of aoe damage sources that don't scale with firepower or anomaly so you put out decent damage while freezing everything and provides tons of buffs for your teammates.

    Just to list some of the buffs, there is 5% max hp to regen for 8 seconds, 100% armor for 5 seconds, status cleanse and negation for 5 seconds, and 90% crit damage for 8 seconds. Then you have your freeze which makes enemies explode on death, and your own damage should be dealing more than double damage on frozen enemies. I think this is also a great set as off pieces to mix with another legendary set, specifically the chest for that aoe burst on enemy death.

    For the skills and tree I run cold snap, the heal, and the last slot is pretty flexible, but I like the cryo turret for extra freezes while cold snap is on CD. I went all the way down the middle for the capstone to buff my team's damage and healing, with some points going into the toxin vulnerable nodes as a backup for when bosses enter their resist stage and you cannot freeze.

    For mods you will want things that increase your damage indirectly such as enemies frozen take x% more damage, as opposed to boosting anomaly power since your damage comes from mods that aren't affected by your stats, only levels. I've been running the Juggler AR with the mod Grand Opening on it and can hit up to 500k + 400k aoe on frozen enemies every 1.5 seconds. The chest effect also deals around 500K so stacking mobs around a boss is an effective way to chuck their HP in 1 go. Definitely my favorite build for techno but with the sheer strength of ammo builds I still use those when farming solo.

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  2. I always like to try "outside the box" builds and see what I can get away with to switch things up, but this game is one of the worst when it comes to having a limited meta. I feel so stuck and endgame is honestly killing the game for me. They need to rework all of the class trees or open the trees up and buff some abilities (not nerf the good ones)

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  3. With some T3 mods your damage is much higher. Anomaly Echo, Power Assimilation and Euthaniser. T2 Rejuvenation and stand tall. Its a Lot of fun and and With Shadow comet a Lot of damage

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  4. Lol I know I’m soooo late but try the Grim Inventor set with the healing ability, pain launcher and the rocket launcher… you literally have unlimited rockets if you play it right. I’ve done many ct 15,s gold . It’s much slower then your borealis freeze meta god build but my gosh it’s fun!

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