Outriders Technomancer Build! Tech Shaman DPS Tank Healer For Endgame CT15



Outriders Technomancer Build! Tech Shaman DPS Tank Healer For Endgame! Best Technomancer Build for Survival/DPS.

Outriders Legendary Farm – https://www.youtube.com/watch?v=2J94EYvYDnE
Outriders Playlist w/ Legendary Weapons – https://www.youtube.com/playlist?list=PLDFY6FhRwgbR3WU0P2qGHqsj5lbGTagoV

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41 thoughts on “Outriders Technomancer Build! Tech Shaman DPS Tank Healer For Endgame CT15”

  1. Don't sleep on pairing Dark Sacrifice with Rejuvenate. Been trying different things since I don't have killing spree, or fortress yet. But I hang in there for the most part. My firepower is 204k and 56k armor.

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  2. Nah good damn build. Now this is thinking outside of the box and not depending on a mod that we all new was bugged and then be mad about it after it gets fixed. Great damn build bro!

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  3. This was a build I originally used, but with the Borealis set bonus. In team play, Borealis set *SLAPS*. Cold Snap when it's time to damage an Elite or boss, and everybody's damage goes through the roof.

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  4. Got a sub from me. One thing this build highlights is that maybe theres some balance in the game players are not giving PCF credit for.
    Here we have someone not playing Glass Cannon and wudayaknow??? Hes not squishy.
    That's called good game design.

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  5. 8:23 seconds your emergency stance pops. As you can see the Golem animation activated.. which is it? Are you using emergency stance or not? Since you show cased the build without one single defensive mod. Just curious??

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  6. Hi ImPwnstar can you test something for me?i think i found 2 bugs or maybe its intended:the Mod Ice Pack for the Cryo turret says it heals ALLIES by 20% max health if the abilite ends.First bug:if i use Cryo Turret before it ends (replaceing the tower,the old tower create a green healing wave and the perk activate)(maybe its intended since the tower disappear and new one comes).But the second is for sure a bug:the mod also heal myself aswell(i play solo and noticed after i reactivate the tower i got a junk of health,with out i made dmg on mobs,and very short seconds maybe 1 second a little buff icon appears).can you test it out?will the perk Med burst for Blighted Turret heal yourself aswell?(i dont have this mod yet to test it out).So if all work it like it do by me,you can actually make a triple heal with technomancer.Of course aslong PCF dont patch it out/fix it or clarify if this is attented or not.or anyone else here in community can test it out?

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  7. I run a tech shaman coldsnap/RPG build I put up on the subreddit that can clear all CT14 golds really easily, but sadly lacks the straight single target damage to consistently gold some CT15's (can do some but not all. Archways is an easy gold, but anything with mobs super spread out hurt for time). It's just straight up fun blowing shit up. I also have a bullet build set, but I find it far less mechanically entertaining even if burst rifle crits are hilariously busted.

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  8. Man I played with friends as tech shaman we had so much fun. They kept telling me my ice was too overpowered kept everything frozen for several seconds they just destroyed everything

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  9. Love the out-of-box idea. Love the survivability. Having trouble running outta blighted rounds during fights like Blood Mother. But there's potential here! High quality content, thank you!

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  10. There is a mod called quartermaster for fixing wave that has a 45 second cool down on the mod effect that when you activate fixing wave you replenish the magazine in the current weapon for you AND your allies that might be useful for group play

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