OUTRIDERS | The Shocking Response: Devs Ready For Full Explanation & Big Missed Opportunity!



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31 thoughts on “OUTRIDERS | The Shocking Response: Devs Ready For Full Explanation & Big Missed Opportunity!”

  1. I really don't get Why the Single Player Mode is even online, it's not as if You need it for Keeping Score or Tabs on anything or even Match Making & Considering Match Making is a bit of a Fucking Joke just now, it would probably Help out those who want to Team up & it would probably also Help with sorting out all the online issues. Take Single Player offline it's not as if it needs it, is it.

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  2. Game is really fun. The server issues was annoying. They should detach our Square Enix accounts from having to access their servers so we can play it offline. That seems to be the issue. We should be able to play single player without connectivity issues to their servers.

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  3. Why always make a sequel to an existing game why not keep updating existing game for like 5-10 years, why cant we get long lasting looter shooter games like warframe even the games with always online systems are making new sequels every 2-3 years, i always get put off the game when i know theres upcoming sequel.
    Seems to me that only blizzard knows to make long lasting games with endless progression systems and multiplayer aspect…

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  4. i complettly messed one of my chars wt. Someone with a higher world tier invited me and we farmed "terra infermia" for items, BUT i lost all world progress and alzhough my solo games start now won wt7, all enemies bascially oneshot me. could not find a fix, stared new char. sadly….

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  5. I dont disagree that it SHOULD be offline singleplayer. however they have stated that one reason for it is bc they can tweak the loot tables without turning anything off or pushing a patch. It makes it easier for them to balance the game. I dont like it but i do understand it

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  6. Umm…. this game is extremely repetitive. The map and locations are as basic and lifeless as you can get. And there's nothing innovative about this game at all. Let's be honest

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  7. I played a lot yesterday. I'm on the west coast in the US. My buddy got kicked out of our lobby about 10 times in our 5-6 hours of play time. Idk why only he was kicked and not me or my 3rd teammate

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  8. I've talking about this in the outrider community on fb that they should of made this like borderlands and diablo that would give you the option for online and offline flexibility . Plus I been tired of playing online only games because once there servers go down, you can't play it no more, it will just be junk on your account and the fact you just can't play if you don't have wifi or stable online connectivity.

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  9. It is great game I love it and enjoy playing game. I understand the issue when the connection issue come out and kick the player out because it could be out-of-sync issue based on internet connection speed or access traffic. The thing I don't understand is signing in process. There are two steps of signing in; Authentication and post process after signed in. the spinning time is longer after signed in and PCF admit that it is cased by connection cache. Okay.. then why didn't they put "SIGN-OFF" button on the lobby menu? why let system close app with connection cache leave and try to recall the previous connection cache?

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  10. Single player offline needs to the model for all games going forward… they can still have online multi-player and the last point is 1000% correct, if we're paying for a product we expect it to work…

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  11. So 5 days later and I still sit in the "signed in" screen forever, game crashes anytime we have a party of three, lost all my gear once, lost all my accolades.

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  12. My game works fine when I'm by myself, it's only when I play with a friend that it goes to shit. When I lose connection with a host or choose to return to lobby, it almost always causes my game to crash. Despite all the crashes I managed to make it to world tier 15 challenge tier 9 so far.

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  13. The game is a fresh and new taste experience for fans of Diablo + shooting. Plus some new mechanisms to learn about. Where Diablo offers Torment difficulty levels, Outriders' world is in tiers. The only thing lacking at the beginning is actually two things – 1) maps are written in stone (Diablo's are generated differently every time), 2) when you must go back and grind in order to get tougher, Outriders call for doing the same quests, and Diablo solved it by offering Story mode, Adventure mode, Rift and Greater Rift – four ways for you to grind and feel like you are doing different stuff 🙂 The result is a stronger build, better gear. Crafting is similar, too. Overall, it's a very good start for the game that has potential. The fellow gamers that rushed into "looter-shooter-Destiny-killer" without having in mind articles that connected Diablo and Outriders much earlier are probably disappointed. And of course, we would all want to have it offline, but… remember Diablo cult? 🙂 No one even close touched Blizzard's online policy. So… Good luck and enjoy whatever you find funny, (stay safe)

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  14. I'll play devils advokate and say that the online only system is fine, and here's why (in my opinion) – the save file share that was available in Borderlands series really killed the enjoyment for me, if i was playing with someone it was less of "oh damn, that guy grinded some awesome stuff" and more of "well that's just someone's save file, meh"
    If we can have less (or none) of that in Outriders i'm happy. Getting loot and seeing your friends get loot is more fun that way.

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  15. This game is frigging awesome …apart from the network stuff. Reminds me of the 24h straight i played Destiny demo over the wkend on xbox. On series X the performance is stunning and smooth as

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