OUTRIDERS | This Could Change The Game Completely! Great News & The Case of DLC Classes?



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OUTRIDERS | This Could Change The Game Completely! Great News & The Case of DLC Classes?
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36 thoughts on “OUTRIDERS | This Could Change The Game Completely! Great News & The Case of DLC Classes?”

  1. How is anything happening in outriders right now good? Why are you even making a video concerning something so irrelevant? Who cares about this? People only care about the game not crashing, connectivity, Loot not being erased and things like that. Who cares about would've, Shouldves, Couldves and if people are going to like the game?! Are you seriously going to do a video about what Dev's thought and how they felt? Come on man do better!

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  2. Before they add shit they aught to fix some of the trees on other classes,because warden on devastator being outright dead is just not funny considering devastator is the advertised “tank” of the bunch

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  3. Would prefer new classes! Maybe a mid-range class that is built around electricity and electrical damage with yellow/orange color for the AOE…That would be cool 😎

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  4. I'm gonna be honest, I never played more than 1 class in all of bl series. I like to finish the game, endgame and all, deck out my character then move on to a different game. If they release a dlc then I use my character to finish it. Basically, I play for the content/ loot and not for the characters.

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  5. Respectfully, you can only make those anomaly power builds work in higher expeditions (CT>12) IF you have the legendaries. If you do NOT have any of the legendaries such as death shield, and the acari set.. it makes anomaly power builds VERY underwhelming even in min/maxed builds in CT 12-15.

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  6. I would honestly like to see a class that specializes in melee. We have melee mods but not really a reason to use them. So maybe a character that can stance switch to like anomaly blades or like the anomaly chains the final boss uses.

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  7. i would like to see new classes added to the existing pool of classes. i think that was the downfall for borderlands, that they just replaced the existing ones and did not added new ones. There are other games that just keep adding to their character pool and not taking anything away. so i can be done and i think it would be awesome here.

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  8. That’s ridiculous I absolutely loved Krieg and I though the doppelgänger class in the presequel was fantastic even if the game itself wasn’t super awesome, DLC classes are perfectly reasonable but truthfully I would also like to just see a few extra skill points for the first DLC. Maybe just like 2-3 new points.

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  9. Additional abilities – the bullet powers need reworking anyway and I think introducing alternative powers and skills can help build diversity in the game. It's easier, quicker, and more effective to build on what is already there, and has been developed over 5 years than come up with something new in 6 months and make it as effective. Don't get me wrong I would love both though.

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  10. why not both? I'd like to see new classes in the up and coming DLC's and new specs in the already existing classes. In my opinion by updating the game this way it would keep the game interesting and possibly open up new paths or builds for exisiting classes. I feel like if a new class was introduced (instead of updating classes) and i try it out, but then it doesnt fit my playstyle or just not fond of it, i would want to go back to my already existing class which i like because i like how the class works and it fits my play style, but because there was a new class introduced and instead of adding new specs for already existing classes, these already existing classes would feel like its hit a brick wall and no changes were made and would like to see some changes in them which may or may not benefit the class, as long as there some sort of difference before and after in the classes. (FYI i really do enjoy this game i've put in 236 hours since launch and i play with my friends and that's what makes this game bearable, even though there are so much bugs and crashes i can see that this game has potential).

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  11. What I'd love to see is the classes receive additional passives granting them resistance.

    Pyro – Fire-proof 100%
    Techo – Freeze/Toxic resistant 50% based on the final node chosen
    Deva – Thick skin, immune to bleed and 10% resistance
    Trickster – 33% chance incoming shots miss their target outside of close range

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  12. That's factually incorrect. DLC classes in BL2 did very well. It's only that you had to play the classes through new game and new game + to even get to play the endgame with them. This is why most players gave up playing the new classes. Because it took 2 story play throughs to be able to actually play the game with them.

    Gearbox failed in their implementation of the new classes and out of sheer laziness decided they would use that excuse "no one played the DLC classes" so that they would not have to go through the effort of creating new classes.

    TLDR: gearbox was lazy in implementing DLC classes. Players wanted to use them but didn't want to be forced to play through 2x new games to be able to use them.

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  13. But most importantly a non-timer version of expeditions in which you can just farm items non-stop. Combining that with random stat rolls on legendaries would give the game as much replayability as diablo 3

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