outriders why you need fortress – the best anomaly mod – insane strongest in slot



outriders why you need fortress – the best anomaly mod – insane strongest in slot
here is why you need this fortress mod in your anomaly build the strongest and best anomaly mod in outriders best tier 3 mod hands down and just straight up needed in any anomaly build for massive damage
one of the best weapon mods in the game and definitely the best for making anomaly builds.
Outriders fortress mod explained if you are wondering if this mod is any good should you use it and how powerful is the deathshield shotgun…this short guide should show you why it is almost essential in any anomaly build

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16 thoughts on “outriders why you need fortress – the best anomaly mod – insane strongest in slot”

  1. Class Points – Put the first three points in to health on the centre bar and then the next point sits on a vertical line. Put points in to every one on that vertical line and then put points in to ones on the top (except sniper) and the bottom which connects to the next vertical line and then fill up the second vertical line like the first vertical line. You should have created a rectangle with your class point choices. Have a look and tell me how good this is.

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  2. I got it just before the patch which was awesome. But since the patch, my previously tank Acari Pyro is now like he has no armour. 122K, 71% physical protection and 30% resistance. One shot city and Perfos do me in two hits. Broken AF. My Devastator is even worse. 220K armour, 82% reduction and 30% resist and he goes down like he's in his pants .Brood mothers AOE kills me instantly and sometimes its delayed as well. I'm a software engineer by trade and whoever is testing this game, needs sacking. They also need to sort their build process out. It's a mess. It's a shame as when it works, it's really good fun but I can't solo jack since the patch and I could solo CT15's with both chars. Sigh.

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  3. Maybe it is just me but I am running bottom skill tree Pyro and I have a 85 power death shield. With 160K anomaly power. I have used it with Fortress and Dark sacrifice and Anomaly enhancement which boost the firepower to about 180K firepower and still can't take out Alphas quickly. I am always running/rolling for my life as they stalk me. I am always running out rounds having to reload using the Death shield as the Alphas give me a two piece combo before taking me out. I am running Burnt-Out (2 Heatwaves) and double Thermal bombs with the Branded mod. This experience is on CT15. What am I not doing?

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  4. Great video as usual, however I'm real close to quitting this game. Either I am doing something fundamentally wrong, or the one shot is still here -and I am using Fortress 3 on all guns. For example, did Timeworn Spire on CT 14 and got through ok; then tried it on CT 13 for a lark, got to the end fight and got one shotted out of the blue. This has happened several times since the latest patch, both solo and with a mate, and to add insult to injury over and over again, the loot drops are appalling – every fourth Expedition does NOT drop legendaries regardless of tier level, and when they do drop it's utter rubbish, items that I have 10 or more of, or stuff Tiago sells, which is outrageous – Cannonball gear, Grim Marrows, etc, etc, NEVER Acari gear, Anemois, Funeral Pyres, and this is just the Pyro stuff – god help me if I decided to start a new class – this after 400 hours in the game. Sorry to rant, but if they don't fix game by the weekend, I'll head back to Remnant from the Ashes, the best game of this type to come out in the last 10 years. Got my fingers crossed these devs will extract their collective digits and do the right thing – they've got a potential goldmine, just wish they'd stop crapping all over it. Cheers, Harry.

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  5. So what I'm seeing, is 2 damage builds, AP or FP for endgame. This mod has extremely low drop rates, but is basically required for any endgame AP build. This amounts to half of the endgame, most especially solo play, being gated behind a single, low drop rate mod. This is simply poor and/or lazy design. I really like this game, it's too bad…

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  6. Its not as good as killing spree… Killing spree increases damage by 75% while fortress only goes up to 43%… Now I get that fortress is always up and killing spree requires 3 kills but there's always enough enemies to keep killing spree up. Now putting killing spree on deathshield is a different story I'm just comparing the 2 seperately.

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  7. Hello i have 1 Funeral and one comet mod in stach. 1 deathshield et 1 anemoi. Should i dez the deathshield to get Fortress on Funeral and anemoi or should i keep it?
    In this case should i dez anemoi instead?

    Thx for your advices

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  8. hey where are some of you guys finding the death sheild I'm after the acrai chest any advice on where to pick that up easier or is it just down to rng personally I'm thinking each person has their own rgn in expedition like maybe certain ones may drop more of one thing for that person I've had a tone of assault riffles on one of the expeditions myself

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