Outriders Worldslayer Balancing And Adjustments To The New DLC – Big Weapon & Mod Changes Incoming



Here I go over the latest info from People Can Fly regarding the soon to be released DLC for Outriders and that’s Worldslayer; including Outriders Worldslayer Balancing And Balance Adjustments To The New Worldslayer DLC… Big Weapon & Mod Changes and what they have done in order to streamline and make certain builds and legendary sets more powerful so none are left behind when the updated game is released.

00:00 Intro
00:51 Balancing Introduction
02:38 General State Of Combat And Stability
05:10 Build Sets and Mods – Over and Under Performers
12:00 Weapons Balance/Balancing
13:56 Amplifier Builds
17:57 Triggers
20:53 Outro

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14 thoughts on “Outriders Worldslayer Balancing And Adjustments To The New DLC – Big Weapon & Mod Changes Incoming”

  1. I hope they don't make this game a cake walk cause I worked hard to do big dmg not my prob of lil crybaby's don't wanna put in the work and say that's not fair he's better lol

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  2. Part of the reason why some people don’t switch builds isn’t because the builds are inferior to their current build. My friend for example says he doesn’t experiment too much with his dev because of the lack of a loadout feature. Switching out all of your points skills and armor just to try out a new build can turn people away from wanting to switch it up that often. Some people even did the extreme and had multiple characters of the same class just so they could quickly switch builds via changing to their alt character

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  3. If the difference between tier-50 and tier-75 is that enemies had 3m HP and you did 300k damage, and now they have 3b HP and you do 300m damage, than it's basically a grind for number popping out.

    However, I think this is basically the name of the game.

    I hope they don't really nerf 'top-performers' because I've always been playing things like Scrap Grenade and triple turret techno, skipped New Horizon, and tried Borealis Techno glass canon just now — this week actually, because refreshing the experience in the game, cause everyone is talking about it now and I loved the game a year ago — and it would be a shame if common meta would shift to the builds I've been using from the build I just started trying for the exact opposite reason — to turn people from builds they are using all the time.

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  4. See ,we shalll…-Yoda . It just sucks that they didn't just improve the gear that sucked, instead of nerfing the gear that didn't suck. I mean, we're supposed to be these powerful Outriders, that have these magnificent powers… And co- op is an option, right? Or is it left?. I mainly play solo….. it saved me from the inventory wipe and other issues with the co-op play.

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  5. Well, I just jumped on Outriders after a few months off in prep for Worldslayer. All of my characters are affected by the ‘blood screen’ bug in lobby. Anyone affected by this will know what I’m talking about. Basically, health regen is hugely impacted and also armour values – so you get 1 hit quite easily. All of the proposed changes sound great, but addressing bugs in a timely fashion is what I want to see from PCF. The blood screen is not just a visual bug.

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