I was really hoping the end game map system had a randomization aspect to it. Boss order or enemies with modifiers or something. Being able to go to different zones as the desire struck in the previous end game farm and not miss out on loot was nice. Having to go through the same map system, in essentially the same order, every time is making this new content feel not quite so new.
The dual treadmill analogy really did this game in. I'm fine grinding for upgrades. But I don't want to grind and grind and grind to just get to the end and be done. I want meaningful waypoints where my grind can be paused. Good vid.
The wasted potential….. Maybe one day it'll live up to all it can be!
I was really hoping the end game map system had a randomization aspect to it. Boss order or enemies with modifiers or something. Being able to go to different zones as the desire struck in the previous end game farm and not miss out on loot was nice. Having to go through the same map system, in essentially the same order, every time is making this new content feel not quite so new.
I love the concept and I think this COULD be fun but im glad I watched this before buying it.
The dual treadmill analogy really did this game in. I'm fine grinding for upgrades. But I don't want to grind and grind and grind to just get to the end and be done. I want meaningful waypoints where my grind can be paused. Good vid.