The Complete Beginner's Guide to the Technomancer in Outriders



A complete guide and breakdown of the Technomancer class in Outriders from the demo. Here’s everything you need to know!

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39 thoughts on “The Complete Beginner's Guide to the Technomancer in Outriders”

  1. Loool , i didnt hide once against that electrical boss as a technomancer , lord … i finished with with a hand gun at close range , kept him frozen all along and my life bar was not moving a lot 😂😂

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  2. as i also commented on another video , i am pretty sure the technomancer will get a nerf soon after full release , because , if played well , it will become an unstopable tank-ish

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  3. Nice video, learned a lot. I had a lot of trouble killing Reiner and his men with the technomancer. Died so many times trying and now after watching your video I did in a minute or so lol You didn't showed us all the perks on the armor and sniper rifle or these not as important for the build and more to choose what we like?

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  4. I thinking that middle patch will be the best as a sport for your team at higher lvls- because all class can deal a hight dps
    1:54 – any tips how to always get that aiming mode for grenades? – I can;t get that every time…

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  5. I don't understand how I see some videos where people are like….this is the worst game I have ever played… from the demo. Also I think it would have been cooler if the turret was a hover drone that hovered over your shoulder and followed you around…..maybe a tier 3 mod idea ha

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  6. Finally someone giving the Technomancer some love. This is definitely the class that fits my playstyle the best and will most likely be my main when the full game comes out. I'd say it's between this and Trickster (great close range class if you prefer that type of playstyle).

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  7. Am struggling to run him to used to melee heal on trikster and devastator i also feel like pyro is too reliant on anomaly powers wich take years to recast. Technomancer looks more like a trap character but it just feels way too slow compared to the two melee characters.

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  8. Yeah that’s a fallacy you do get booze to be at range use it how well you get boost to use ranged weapons white car bold action or from automatic or semi automatic marksman rifles but you can just as easily throw on an LMGRO assault rifle on a techno Manser as long as you’re shooting shit you get health coming in and it’s more than sufficient to keep you alive especially if you’re using your milia text appreciate throwing down your turds not one of the four classes really needs to be stuck behind cover they’ll have the ability to go out and fight up close and personal. Conversely though I am the tractor and the devastator are just no good at range because they have to be close to get the heels

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  9. Even True Van. is getting onto Outriders?! Woo! I knew this game was gonna be a good one!! I really hope they get the major bugs out before launch and/or the launch date doesn't get pushed back again.

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