Outriders: Worldslayer DLC | 4 NEW Legendary Armor Sets + Mods Revealed



New armor sets and new mods!
WORLDSLAYER HYPE!
⬇️ Check the description below for all other Worldslayer content ⬇️

Falling: An Outriders Short Montage: https://youtu.be/wGFZ6DHVNqU
Apocalypse System NEW Exciting Update: https://youtu.be/_4voxZrhdkk
23 Things You Missed In Exclusive Worldslayer Gameplay: https://youtu.be/M7DNcxdOcrU
Worldslayer Gameplay First Look: https://youtu.be/5g2UOMjNqEk
Ascension Points: https://youtu.be/eOq1DOMNVrw
Devastator PAX Trees: https://youtu.be/VAj6bRI5EFA
Pyromancer PAX Trees: https://youtu.be/7nvrSPov4eY
Technomancer PAX Trees: https://youtu.be/y4tS4Oj3rvE
Trickster PAX Trees: https://youtu.be/qq-BQ2JLPdY

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Chapters
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0:00 Intro
0:41 Concussioner Set
4:53 Shieldbeast Set
7:51 Scorched Zealot Set
11:15 Flame Leper Set
15:07 Outro

#Outriders #Worldslayer #DLC

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10 thoughts on “Outriders: Worldslayer DLC | 4 NEW Legendary Armor Sets + Mods Revealed”

  1. I'm not sure I understand the cooldowns on some of these new Golem mods. Maybe I'm misunderstanding something, but take Rockfall for instance. Golem normally lasts 10s, IIRC. So Rockfall throws a bomb evert 5s. Does that mean it immediately throws one on activation (i.e. at the 1s mark) and then another at 6s? That would mean it would only affect enemies twice for the duration of the skill. Not that great. OR does it first proc at the 5s mark and then once more right at 10s? That would still be two procs. Again, not that great. So far, I feel like this should proc every 3s at minimum, if not every 2s. The Golem skill Chip Off the Old Block has a similar problem, IMO, but might be even less effective than Rockfall. Because typically, you'll proc it and then have to run up to an enemy. That could be 2-3s right there. Then you attack. Now the skill goes into cooldown for 5s. For a Golem skill that, again, lasts 10s, this means you're almost certainly getting off only one COtOB-enabled attack. Pretty underwhelming, especially given Golem has a high cooldown to begin with. To make the most use of these two skills it looks like you kind of have to run the other Golem skill, Perseverance, that extends the skill duration by 50%. Maybe even Golem of Death as well for further kill-dependent extension. This really starts to eat into your mod budget for only so-so damage.

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  2. huh, i just noticed final breath mod's effect/description got changed, @10:30. i always hated relying on feed the flames for volcanic rounds replenishment because of the cooldown and needs like 3 mods, so i use vein ripper/bleed + vampiric mag combo instead. hopefully, this new effect will make it better.

    although tbh pyro is my least favorite class lol

    played the beta, pretty excited for the new gear and changes.

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